mirror of
https://github.com/libretro/ppsspp.git
synced 2024-12-01 21:56:17 +00:00
Spline: remove n and m, confusing
This commit is contained in:
parent
a1f5c537d4
commit
6bc9a525f8
@ -294,16 +294,10 @@ static void SplinePatchFullQuality(u8 *&dest, u16 *indices, int &count, const Sp
|
||||
// Full (mostly) correct tessellation of spline patches.
|
||||
// Not very fast.
|
||||
|
||||
// First, generate knot vectors.
|
||||
int n = spatch.count_u - 1;
|
||||
int m = spatch.count_v - 1;
|
||||
|
||||
|
||||
|
||||
float *knot_u = new float[n + 5];
|
||||
float *knot_v = new float[m + 5];
|
||||
spline_knot(n, spatch.type_u, knot_u);
|
||||
spline_knot(m, spatch.type_v, knot_v);
|
||||
float *knot_u = new float[spatch.count_u + 4];
|
||||
float *knot_v = new float[spatch.count_v + 4];
|
||||
spline_knot(spatch.count_u - 1, spatch.type_u, knot_u);
|
||||
spline_knot(spatch.count_v - 1, spatch.type_v, knot_v);
|
||||
|
||||
// Increase tesselation based on the size. Should be approximately right?
|
||||
int patch_div_s = (spatch.count_u - 3) * gstate.getPatchDivisionU();
|
||||
@ -330,11 +324,11 @@ static void SplinePatchFullQuality(u8 *&dest, u16 *indices, int &count, const Sp
|
||||
|
||||
bool computeNormals = gstate.isLightingEnabled();
|
||||
for (int tile_v = 0; tile_v < patch_div_t + 1; tile_v++) {
|
||||
float v = ((float)tile_v * (float)(m - 2) / (float)(patch_div_t + 0.00001f)); // epsilon to prevent division by 0 in spline_s
|
||||
float v = ((float)tile_v * (float)(spatch.count_v - 3) / (float)(patch_div_t + 0.00001f)); // epsilon to prevent division by 0 in spline_s
|
||||
if (v < 0.0f)
|
||||
v = 0.0f;
|
||||
for (int tile_u = 0; tile_u < patch_div_s + 1; tile_u++) {
|
||||
float u = ((float)tile_u * (float)(n - 2) / (float)(patch_div_s + 0.00001f));
|
||||
float u = ((float)tile_u * (float)(spatch.count_u - 3) / (float)(patch_div_s + 0.00001f));
|
||||
if (u < 0.0f)
|
||||
u = 0.0f;
|
||||
SimpleVertex *vert = &vertices[tile_v * (patch_div_s + 1) + tile_u];
|
||||
|
Loading…
Reference in New Issue
Block a user