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Merge pull request #6519 from juhalaukkanen/master
cheat.db import - minimal feedback to user
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commit
6fab8e2f74
@ -1470,8 +1470,23 @@ if(UNITTEST)
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endif()
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if (TargetBin)
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if (IOS)
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add_executable(${TargetBin} MACOSX_BUNDLE ${NativeAppSource})
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if (IOS OR APPLE)
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set(ICON_PATH_ABS ${CMAKE_CURRENT_SOURCE_DIR}/assets/icon-114.icns)
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set( MACOSX_BUNDLE_ICON_FILE icon-114.icns )
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set_source_files_properties(${ICON_PATH_ABS} PROPERTIES MACOSX_PACKAGE_LOCATION "Resources")
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# TODO: there must a native way to copy these.
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# Now this is very prone to errors when changes occur.
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# Also better to have assets under Resources dir.
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file(GLOB_RECURSE FLASH0_FILES flash0/*)
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file(GLOB_RECURSE LANG_FILES lang/*)
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file(GLOB_RECURSE SHADER_FILES assets/shaders/*)
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set_source_files_properties(${NativeAssets} PROPERTIES MACOSX_PACKAGE_LOCATION "MacOS/assets")
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set_source_files_properties(${FLASH0_FILES} PROPERTIES MACOSX_PACKAGE_LOCATION "MacOS/assets/flash0/font")
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set_source_files_properties(${LANG_FILES} PROPERTIES MACOSX_PACKAGE_LOCATION "MacOS/assets/lang")
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set_source_files_properties(${SHADER_FILES} PROPERTIES MACOSX_PACKAGE_LOCATION "MacOS/assets/shaders")
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add_executable(${TargetBin} MACOSX_BUNDLE ${ICON_PATH_ABS} ${NativeAssets} ${SHADER_FILES} ${FLASH0_FILES} ${LANG_FILES} ${NativeAppSource})
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else()
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add_executable(${TargetBin} ${NativeAppSource})
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endif()
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@ -73,7 +73,7 @@ void CwCheatScreen::CreateViews() {
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leftColumn->Add(new Choice(d->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
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//leftColumn->Add(new Choice(k->T("Add Cheat")))->OnClick.Handle(this, &CwCheatScreen::OnAddCheat);
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leftColumn->Add(new Choice(k->T("Import Cheats")))->OnClick.Handle(this, &CwCheatScreen::OnImportCheat);
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#ifdef _WIN32
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#if defined(_WIN32) || defined(__APPLE__) || defined(__linux__)
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leftColumn->Add(new Choice(k->T("Edit Cheat File")))->OnClick.Handle(this, &CwCheatScreen::OnEditCheatFile);
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#endif
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leftColumn->Add(new Choice(k->T("Enable/Disable All")))->OnClick.Handle(this, &CwCheatScreen::OnEnableAll);
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@ -145,9 +145,9 @@ UI::EventReturn CwCheatScreen::OnAddCheat(UI::EventParams ¶ms) {
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}
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UI::EventReturn CwCheatScreen::OnEditCheatFile(UI::EventParams ¶ms) {
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std::string cheatFile;
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#ifdef _WIN32
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std::string cheatFile = activeCheatFile;
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cheatFile = activeCheatFile;
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// Can't rely on a .txt file extension to auto-open in the right editor,
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// so let's find notepad
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wchar_t notepad_path[MAX_PATH];
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@ -175,6 +175,15 @@ UI::EventReturn CwCheatScreen::OnEditCheatFile(UI::EventParams ¶ms) {
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if (!retval) {
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ERROR_LOG(BOOT, "Failed creating notepad process");
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}
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#elif defined(__APPLE__) || defined(__linux__)
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#if defined(__linux__)
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cheatFile = "xdg-open ";
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#elif defined(__APPLE__)
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cheatFile = "open ";
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#endif
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cheatFile.append(activeCheatFile);
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NOTICE_LOG(BOOT, "Launching %s", cheatFile.c_str());
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system(cheatFile.c_str());
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#endif
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return UI::EVENT_DONE;
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}
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@ -190,6 +199,10 @@ UI::EventReturn CwCheatScreen::OnImportCheat(UI::EventParams ¶ms) {
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std::fstream fs;
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File::OpenCPPFile(fs, cheatFile, std::ios::in);
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if (!fs.is_open()) {
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WARN_LOG(COMMON, "Unable to open %s\n", cheatFile.c_str());
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}
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while (fs.good()) {
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getline(fs, line); // get line from file
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if (line == "_S " + gameTitle.substr(0, 4) + "-" + gameTitle.substr(4)) {
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@ -238,9 +251,12 @@ UI::EventReturn CwCheatScreen::OnImportCheat(UI::EventParams ¶ms) {
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if (title2.substr(0, 2) != "_S" && it != title.end() && (++it) != title.end()) {
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fs << title[0] << "\n" << title[1];
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}
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NOTICE_LOG(COMMON, "Imported %lu entries from %s.\n", newList.size(), cheatFile.c_str());
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if (newList.size() != 0) {
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fs << "\n";
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}
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for (int i = 0; i < (int)newList.size(); i++) {
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fs << newList[i];
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if (i < (int)newList.size() - 1) {
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@ -878,6 +878,17 @@ void NativeResized() {
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// The UI now supports any offset but not the EmuScreen yet.
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uiContext->SetBounds(Bounds(0, 0, dp_xres, dp_yres));
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// uiContext->SetBounds(Bounds(dp_xres/2, 0, dp_xres / 2, dp_yres / 2));
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// OSX 10.6 and SDL 1.2 bug.
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#ifdef __APPLE__
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static int dp_xres_old=dp_xres;
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if (dp_xres != dp_xres_old) {
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UIShader_Init();
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uiTexture->Load("ui_atlas.zim");
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dp_xres_old = dp_xres;
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}
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#endif
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}
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}
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BIN
assets/icon-114.icns
Normal file
BIN
assets/icon-114.icns
Normal file
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