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Workaround fix issue #3912
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@ -218,7 +218,7 @@ void TransformDrawEngine::ApplyDrawState(int prim) {
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}
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// At this point, through all paths above, glBlendFuncA and glBlendFuncB will be set right somehow.
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if (!gstate.isStencilTestEnabled() && !gstate.isDepthTestEnabled()) {
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if (!gstate.isStencilTestEnabled() && gstate.isDepthWriteEnabled()) {
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// Fixes some Persona 2 issues, may be correct? (that is, don't change dest alpha at all if blending)
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// If this doesn't break anything else, it's likely to be right.
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// I guess an alternative solution would be to simply disable alpha writes if alpha blending is enabled.
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