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Add errors and rescheduling to sceDmac*.
The functionality seems pretty straight-forward.
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parent
ee1ed23454
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@ -23,9 +23,13 @@
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#include "GPU/GPUState.h"
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u32 sceDmacMemcpy(u32 dst, u32 src, u32 size) {
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if (size == 0) {
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ERROR_LOG(HLE, "sceDmacMemcpy(dest=%08x, src=%08x, size=%i): invalid size", dst, src, size);
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return SCE_KERNEL_ERROR_INVALID_SIZE;
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}
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if (!Memory::IsValidAddress(dst) || !Memory::IsValidAddress(src)) {
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ERROR_LOG(HLE, "sceDmacMemcpy(dest=%08x, src=%08x, size=%i): invalid address", dst, src, size);
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return 0;
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return SCE_KERNEL_ERROR_INVALID_POINTER;
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}
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DEBUG_LOG(HLE, "sceDmacMemcpy(dest=%08x, src=%08x, size=%i)", dst, src, size);
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@ -37,12 +41,40 @@ u32 sceDmacMemcpy(u32 dst, u32 src, u32 size) {
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if (Memory::IsVRAMAddress(src) || Memory::IsVRAMAddress(dst)) {
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gpu->UpdateMemory(dst, src, size);
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}
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// This number seems strangely reproducible.
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if (size >= 272) {
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// Approx. 225 MiB/s or 235929600 B/s, so let's go with 236 B/us.
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return hleDelayResult(0, "dmac copy", size / 236);
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}
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return 0;
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}
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u32 sceDmacTryMemcpy(u32 x, u32 y , u32 z)
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{
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ERROR_LOG_REPORT(HLE,"UNIMPL sceDmacTryMemcpy(%08x, %08x, %i)", x ,y ,z);
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u32 sceDmacTryMemcpy(u32 dst, u32 src, u32 size) {
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if (size == 0) {
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ERROR_LOG(HLE, "sceDmacTryMemcpy(dest=%08x, src=%08x, size=%i): invalid size", dst, src, size);
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return SCE_KERNEL_ERROR_INVALID_SIZE;
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}
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if (!Memory::IsValidAddress(dst) || !Memory::IsValidAddress(src)) {
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ERROR_LOG(HLE, "sceDmacTryMemcpy(dest=%08x, src=%08x, size=%i): invalid address", dst, src, size);
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return SCE_KERNEL_ERROR_INVALID_POINTER;
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}
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DEBUG_LOG(HLE, "sceDmacTryMemcpy(dest=%08x, src=%08x, size=%i)", dst, src, size);
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Memory::Memcpy(dst, Memory::GetPointer(src), size);
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src &= ~0x40000000;
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dst &= ~0x40000000;
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if (Memory::IsVRAMAddress(src) || Memory::IsVRAMAddress(dst)) {
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gpu->UpdateMemory(dst, src, size);
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}
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// This number seems strangely reproducible.
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if (size >= 272) {
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// Approx. 225 MiB/s or 235929600 B/s, so let's go with 236 B/us.
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return hleDelayResult(0, "dmac copy", size / 236);
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}
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return 0;
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}
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@ -203,7 +203,7 @@ u32 GPUCommon::EnqueueList(u32 listpc, u32 stall, int subIntrBase, PSPPointer<Ps
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// Check alignment
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// TODO Check the context and stack alignement too
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if (((listpc | stall) & 3) != 0)
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return 0x80000103;
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return SCE_KERNEL_ERROR_INVALID_POINTER;
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int id = -1;
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bool oldCompatibility = true;
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