Change the offset to 0.0

This commit is contained in:
Henrik Rydgard 2015-08-27 18:02:45 +02:00
parent 2b7d08e3af
commit 76eacf32f4
2 changed files with 2 additions and 2 deletions

View File

@ -481,7 +481,7 @@ void ShaderManagerDX9::VSUpdateUniforms(int dirtyUniforms) {
if (dirtyUniforms & DIRTY_DEPTHRANGE) {
float viewZScale = gstate.getViewportZScale();
float viewZCenter = gstate.getViewportZCenter() + 0.375;
float viewZCenter = gstate.getViewportZCenter();
float viewZCenterClean = gstate.getViewportZCenter();
float viewZInvScale;
if (viewZScale != 0.0) {

View File

@ -591,7 +591,7 @@ void LinkedShader::UpdateUniforms(u32 vertType) {
}
if ((dirty & DIRTY_DEPTHRANGE) && u_depthRange != -1) {
float viewZScale = gstate.getViewportZScale();
float viewZCenter = gstate.getViewportZCenter() + 0.375;
float viewZCenter = gstate.getViewportZCenter();
float viewZCenterClean = gstate.getViewportZCenter();
float viewZInvScale;
if (viewZScale != 0.0) {