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Merge pull request #6178 from unknownbrackets/audiocodec-fix
Cleanup sceAudiocodec some
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770d0d7adb
@ -35,50 +35,54 @@ struct AudioCodecContext {
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};
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// audioList is to store current playing audios.
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// TODO: Why is this a list and not a map?
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static std::list<SimpleAudio *> audioList;
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static std::map<u32, SimpleAudio *> audioList;
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static bool oldStateLoaded = false;
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// find the audio decoder for corresponding ctxPtr in audioList
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SimpleAudio * findDecoder(u32 ctxPtr){
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for (std::list<SimpleAudio *>::iterator it = audioList.begin(); it != audioList.end(); it++){
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if ((*it)->ctxPtr == ctxPtr){
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return (*it);
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}
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static SimpleAudio *findDecoder(u32 ctxPtr) {
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auto it = audioList.find(ctxPtr);
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if (it != audioList.end()) {
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return it->second;
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}
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return NULL;
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}
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// remove decoder from audioList
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bool removeDecoder(u32 ctxPtr){
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for (std::list<SimpleAudio *>::iterator it = audioList.begin(); it != audioList.end(); it++){
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if ((*it)->ctxPtr == ctxPtr){
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delete *it;
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audioList.erase(it);
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return true;
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}
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static bool removeDecoder(u32 ctxPtr) {
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auto it = audioList.find(ctxPtr);
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if (it != audioList.end()) {
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delete it->second;
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audioList.erase(it);
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return true;
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}
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return false;
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}
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static void clearDecoders() {
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for (auto it = audioList.begin(), end = audioList.end(); it != end; it++) {
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delete it->second;
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}
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audioList.clear();
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}
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void __AudioCodecInit() {
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oldStateLoaded = false;
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}
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void __AudioCodecShutdown() {
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// We need to kill off any still opened codecs to not leak memory.
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for (std::list<SimpleAudio *>::iterator it = audioList.begin(); it != audioList.end(); it++){
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delete *it;
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}
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audioList.clear();
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clearDecoders();
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}
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int sceAudiocodecInit(u32 ctxPtr, int codec) {
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if (isValidCodec(codec)){
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if (isValidCodec(codec)) {
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// Create audio decoder for given audio codec and push it into AudioList
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if (removeDecoder(ctxPtr)) {
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WARN_LOG_REPORT(HLE, "sceAudiocodecInit(%08x, %d): replacing existing context", ctxPtr, codec);
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}
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auto decoder = new SimpleAudio(ctxPtr, codec);
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audioList.push_front(decoder);
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audioList[ctxPtr] = decoder;
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INFO_LOG(ME, "sceAudiocodecInit(%08x, %i (%s))", ctxPtr, codec, GetCodecName(codec));
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DEBUG_LOG(ME, "Number of playing sceAudioCodec audios : %d", (int)audioList.size());
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return 0;
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@ -95,24 +99,23 @@ int sceAudiocodecDecode(u32 ctxPtr, int codec) {
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if (isValidCodec(codec)){
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// Use SimpleAudioDec to decode audio
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AudioCodecContext ctx; // On stack, no need to allocate.
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Memory::ReadStruct(ctxPtr, &ctx);
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auto ctx = PSPPointer<AudioCodecContext>::Create(ctxPtr); // On stack, no need to allocate.
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int outbytes = 0;
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// find a decoder in audioList
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auto decoder = findDecoder(ctxPtr);
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if (!decoder && oldStateLoaded) {
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// We must have loaded an old state that did not have sceAudioCodec information.
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// We must have loaded an old state that did not have sceAudiocodec information.
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// Fake it by creating the desired context.
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decoder = new SimpleAudio(ctxPtr, codec);
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audioList.push_front(decoder);
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audioList[ctxPtr] = decoder;
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}
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if (decoder != NULL){
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if (decoder != NULL) {
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// Decode audio
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decoder->Decode(Memory::GetPointer(ctx.inDataPtr), ctx.inDataSize, Memory::GetPointer(ctx.outDataPtr), &outbytes);
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DEBUG_LOG(ME, "sceAudiocodecDec(%08x, %i (%s))", ctxPtr, codec, GetCodecName(codec));
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decoder->Decode(Memory::GetPointer(ctx->inDataPtr), ctx->inDataSize, Memory::GetPointer(ctx->outDataPtr), &outbytes);
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}
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DEBUG_LOG(ME, "sceAudiocodecDec(%08x, %i (%s))", ctxPtr, codec, GetCodecName(codec));
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return 0;
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}
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ERROR_LOG_REPORT(ME, "UNIMPL sceAudiocodecDecode(%08x, %i (%s))", ctxPtr, codec, GetCodecName(codec));
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@ -170,6 +173,8 @@ void __sceAudiocodecDoState(PointerWrap &p){
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if (count > 0) {
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if (p.mode == PointerWrap::MODE_READ) {
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clearDecoders();
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// loadstate if audioList is nonempty
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auto codec_ = new int[count];
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auto ctxPtr_ = new u32[count];
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@ -177,7 +182,7 @@ void __sceAudiocodecDoState(PointerWrap &p){
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p.DoArray(ctxPtr_, s >= 2 ? count : (int)ARRAY_SIZE(ctxPtr_));
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for (int i = 0; i < count; i++) {
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auto decoder = new SimpleAudio(ctxPtr_[i], codec_[i]);
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audioList.push_front(decoder);
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audioList[ctxPtr_[i]] = decoder;
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}
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delete[] codec_;
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delete[] ctxPtr_;
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@ -189,8 +194,8 @@ void __sceAudiocodecDoState(PointerWrap &p){
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auto codec_ = new int[count];
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auto ctxPtr_ = new u32[count];
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int i = 0;
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for (auto it = audioList.begin(); it != audioList.end(); it++) {
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const SimpleAudio *decoder = *it;
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for (auto it = audioList.begin(), end = audioList.end(); it != end; it++) {
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const SimpleAudio *decoder = it->second;
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codec_[i] = decoder->audioType;
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ctxPtr_[i] = decoder->ctxPtr;
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i++;
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@ -202,8 +207,3 @@ void __sceAudiocodecDoState(PointerWrap &p){
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}
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}
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}
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void resetAudioList(){
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audioList.clear();
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INFO_LOG(ME, "Audio playing list is reset");
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}
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@ -59,5 +59,4 @@ typedef struct
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void __AudioCodecInit();
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void __AudioCodecShutdown();
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void Register_sceAudiocodec();
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void resetAudioList();
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void __sceAudiocodecDoState(PointerWrap &p);
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@ -32,11 +32,10 @@ extern "C" {
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#endif // USE_FFMPEG
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bool SimpleAudio::GetAudioCodecID(int audioType){
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bool SimpleAudio::GetAudioCodecID(int audioType) {
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#ifdef USE_FFMPEG
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switch (audioType)
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{
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switch (audioType) {
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case PSP_CODEC_AAC:
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audioCodecId = AV_CODEC_ID_AAC;
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break;
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@ -53,7 +52,7 @@ bool SimpleAudio::GetAudioCodecID(int audioType){
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audioType = 0;
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break;
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}
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if (audioType != 0){
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if (audioType != 0) {
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return true;
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}
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return false;
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@ -63,49 +62,17 @@ bool SimpleAudio::GetAudioCodecID(int audioType){
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}
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SimpleAudio::SimpleAudio(int audioType)
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: codec_(0), codecCtx_(0), swrCtx_(0), audioType(audioType), outSamples(0), wanted_resample_freq(44100){
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#ifdef USE_FFMPEG
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avcodec_register_all();
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av_register_all();
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InitFFmpeg();
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frame_ = av_frame_alloc();
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// Get Audio Codec ID
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if (!GetAudioCodecID(audioType)){
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ERROR_LOG(ME, "This version of FFMPEG does not support Audio codec type: %08x. Update your submodule.", audioType);
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return;
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}
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// Find decoder
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codec_ = avcodec_find_decoder(audioCodecId);
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if (!codec_) {
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// Eh, we shouldn't even have managed to compile. But meh.
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ERROR_LOG(ME, "This version of FFMPEG does not support AV_CODEC_ID for audio (%s). Update your submodule.", GetCodecName(audioType));
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return;
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}
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// Allocate codec context
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codecCtx_ = avcodec_alloc_context3(codec_);
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if (!codecCtx_) {
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ERROR_LOG(ME, "Failed to allocate a codec context");
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return;
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}
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codecCtx_->channels = 2;
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codecCtx_->channel_layout = AV_CH_LAYOUT_STEREO;
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codecCtx_->sample_rate = 44100;
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// Open codec
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AVDictionary *opts = 0;
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if (avcodec_open2(codecCtx_, codec_, &opts) < 0) {
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ERROR_LOG(ME, "Failed to open codec");
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return;
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}
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av_dict_free(&opts);
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#endif // USE_FFMPEG
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: codec_(0), codecCtx_(0), swrCtx_(0), audioType(audioType), outSamples(0), wanted_resample_freq(44100) {
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Init();
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}
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SimpleAudio::SimpleAudio(u32 ctxPtr, int audioType)
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: codec_(0), codecCtx_(0), swrCtx_(0), ctxPtr(ctxPtr), audioType(audioType), outSamples(0), wanted_resample_freq(44100){
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: codec_(0), codecCtx_(0), swrCtx_(0), ctxPtr(ctxPtr), audioType(audioType), outSamples(0), wanted_resample_freq(44100) {
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Init();
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}
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void SimpleAudio::Init() {
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#ifdef USE_FFMPEG
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avcodec_register_all();
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av_register_all();
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@ -46,8 +46,8 @@ extern "C" {
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struct SimpleAudio {
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public:
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SimpleAudio(int);
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SimpleAudio(u32, int);
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SimpleAudio(int audioType);
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SimpleAudio(u32 ctxPtr, int audioType);
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~SimpleAudio();
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bool Decode(void* inbuf, int inbytes, uint8_t *outbuf, int *outbytes);
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@ -72,6 +72,9 @@ public:
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bool GetAudioCodecID(int audioType); // Get audioCodecId from audioType
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#endif // USE_FFMPEG
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private:
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void Init();
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};
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// audioType
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@ -418,7 +418,6 @@ void PSP_Shutdown() {
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CPU_Shutdown();
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}
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GPU_Shutdown();
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resetAudioList();
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host->SetWindowTitle(0);
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currentMIPS = 0;
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pspIsInited = false;
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