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Use the latch in dialogs throughout.
This makes it so that rapid fire works for them as well.
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c9c179d233
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@ -18,6 +18,7 @@
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#include "i18n/i18n.h"
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#include "Common/ChunkFile.h"
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#include "Core/HLE/sceCtrl.h"
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#include "Core/Util/PPGeDraw.h"
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#include "Core/Dialog/PSPDialog.h"
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@ -124,14 +125,20 @@ pspUtilityDialogCommon *PSPDialog::GetCommonParam()
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return 0;
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}
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void PSPDialog::UpdateButtons()
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{
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lastButtons = __CtrlPeekButtons();
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buttons = __CtrlReadLatch();
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}
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bool PSPDialog::IsButtonPressed(int checkButton)
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{
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return !isFading && !(lastButtons & checkButton) && (buttons & checkButton);
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return !isFading && (buttons & checkButton);
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}
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bool PSPDialog::IsButtonHeld(int checkButton, int &framesHeld, int framesHeldThreshold, int framesHeldRepeatRate)
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{
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bool btnWasHeldLastFrame = (lastButtons & checkButton) && (buttons & checkButton);
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bool btnWasHeldLastFrame = (lastButtons & checkButton) && (__CtrlPeekButtons() & checkButton);
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if (!isFading && btnWasHeldLastFrame) {
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framesHeld++;
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}
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@ -78,6 +78,7 @@ public:
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void StartDraw();
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void EndDraw();
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protected:
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void UpdateButtons();
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bool IsButtonPressed(int checkButton);
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bool IsButtonHeld(int checkButton, int &framesHeld, int framesHeldThreshold = 30, int framesHeldRepeatRate = 10);
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// The caption override is assumed to have a size of 64 bytes.
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@ -131,7 +131,7 @@ int PSPMsgDialog::Init(unsigned int paramAddr)
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status = SCE_UTILITY_STATUS_INITIALIZE;
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lastButtons = __CtrlPeekButtons();
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UpdateButtons();
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StartFade(true);
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return 0;
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}
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@ -222,10 +222,9 @@ int PSPMsgDialog::Update(int animSpeed)
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}
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else
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{
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UpdateButtons();
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UpdateFade(animSpeed);
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buttons = __CtrlPeekButtons();
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okButtonImg = I_CIRCLE;
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cancelButtonImg = I_CROSS;
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okButtonFlag = CTRL_CIRCLE;
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@ -280,7 +279,6 @@ int PSPMsgDialog::Update(int animSpeed)
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EndDraw();
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lastButtons = buttons;
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messageDialog.result = 0;
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}
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@ -49,7 +49,7 @@ int PSPNetconfDialog::Init(u32 paramAddr) {
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status = SCE_UTILITY_STATUS_INITIALIZE;
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// Eat any keys pressed before the dialog inited.
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__CtrlReadLatch();
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UpdateButtons();
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StartFade(true);
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return 0;
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@ -66,7 +66,7 @@ void PSPNetconfDialog::DrawBanner() {
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}
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int PSPNetconfDialog::Update(int animSpeed) {
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buttons = __CtrlPeekButtons();
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UpdateButtons();
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I18NCategory *d = GetI18NCategory("Dialog");
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I18NCategory *err = GetI18NCategory("Error");
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const float WRAP_WIDTH = 254.0f;
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@ -279,7 +279,7 @@ int PSPOskDialog::Init(u32 oskPtr)
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languageMapping = GetLangValuesMapping();
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// Eat any keys pressed before the dialog inited.
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__CtrlReadLatch();
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UpdateButtons();
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StartFade(true);
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return 0;
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@ -860,7 +860,7 @@ int PSPOskDialog::Update(int animSpeed)
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const int framesHeldThreshold = 10;
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const int framesHeldRepeatRate = 5;
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buttons = __CtrlPeekButtons();
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UpdateButtons();
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int selectedRow = selectedChar / numKeyCols[currentKeyboard];
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int selectedExtra = selectedChar % numKeyCols[currentKeyboard];
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@ -1062,7 +1062,6 @@ int PSPOskDialog::Update(int animSpeed)
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oskParams->base.result = 0;
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oskParams->fields[0].result = PSP_UTILITY_OSK_RESULT_CHANGED;
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lastButtons = buttons;
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return 0;
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}
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@ -176,7 +176,7 @@ int PSPSaveDialog::Init(int paramAddr)
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status = (int)retval < 0 ? SCE_UTILITY_STATUS_SHUTDOWN : SCE_UTILITY_STATUS_INITIALIZE;
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lastButtons = __CtrlPeekButtons();
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UpdateButtons();
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StartFade(true);
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/*INFO_LOG(SCEUTILITY,"Dump Param :");
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@ -553,7 +553,7 @@ int PSPSaveDialog::Update(int animSpeed)
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param.SetPspParam(&request);
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}
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buttons = __CtrlPeekButtons();
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UpdateButtons();
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UpdateFade(animSpeed);
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okButtonImg = I_CIRCLE;
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@ -977,8 +977,6 @@ int PSPSaveDialog::Update(int animSpeed)
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break;
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}
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lastButtons = buttons;
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if (status == SCE_UTILITY_STATUS_FINISHED)
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Memory::Memcpy(requestAddr, &request, request.common.size);
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