Rename "Immersive Mode" to Full Screen. We can reuse the FullScreen translation from desktop. Fixes #12229

This commit is contained in:
Henrik Rydgård 2019-08-14 10:09:13 +02:00
parent 9f694afcc3
commit 7811b596b2
2 changed files with 4 additions and 3 deletions

View File

@ -289,7 +289,7 @@ void GameSettingsScreen::CreateViews() {
}
#if !defined(MOBILE_DEVICE)
graphicsSettings->Add(new CheckBox(&g_Config.bFullScreen, gr->T("FullScreen")))->OnClick.Handle(this, &GameSettingsScreen::OnFullscreenChange);
graphicsSettings->Add(new CheckBox(&g_Config.bFullScreen, gr->T("FullScreen", "Full Screen")))->OnClick.Handle(this, &GameSettingsScreen::OnFullscreenChange);
if (System_GetPropertyInt(SYSPROP_DISPLAY_COUNT) > 1) {
CheckBox *fullscreenMulti = new CheckBox(&g_Config.bFullScreenMulti, gr->T("Use all displays"));
fullscreenMulti->SetEnabledPtr(&g_Config.bFullScreen);
@ -303,7 +303,8 @@ void GameSettingsScreen::CreateViews() {
#ifdef __ANDROID__
// Hide Immersive Mode on pre-kitkat Android
if (System_GetPropertyInt(SYSPROP_SYSTEMVERSION) >= 19) {
graphicsSettings->Add(new CheckBox(&g_Config.bImmersiveMode, gr->T("Immersive Mode")))->OnClick.Handle(this, &GameSettingsScreen::OnImmersiveModeChange);
// Let's reuse the Fullscreen translation string from desktop.
graphicsSettings->Add(new CheckBox(&g_Config.bImmersiveMode, gr->T("FullScreen", "Full Screen")))->OnClick.Handle(this, &GameSettingsScreen::OnImmersiveModeChange);
}
#endif

@ -1 +1 @@
Subproject commit b2d7f53fa056586504590d271ab5f3198bfc2acd
Subproject commit 7f098771e00ce8fca6d116c973c711275deec68c