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Make it available for everybody.
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cb07da198b
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@ -630,9 +630,7 @@ const KeyMap_IntStrPair psp_button_names[] = {
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{VIRTKEY_AXIS_Y_MIN, "An.Down"},
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{VIRTKEY_AXIS_X_MIN, "An.Left"},
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{VIRTKEY_AXIS_X_MAX, "An.Right"},
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#ifndef MOBILE_DEVICE
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{ VIRTKEY_ANALOG_LIGHTLY, "Analog limiter" },
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#endif
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{VIRTKEY_ANALOG_LIGHTLY, "Analog limiter"},
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{VIRTKEY_RAPID_FIRE, "RapidFire"},
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{VIRTKEY_UNTHROTTLE, "Unthrottle"},
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@ -541,9 +541,8 @@ static ConfigSetting controlSettings[] = {
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ConfigSetting("AnalogStickX", &g_Config.fAnalogStickX, -1.0f),
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ConfigSetting("AnalogStickY", &g_Config.fAnalogStickY, -1.0f),
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ConfigSetting("AnalogStickScale", &g_Config.fAnalogStickScale, defaultControlScale),
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#if !defined(MOBILE_DEVICE)
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ConfigSetting("AnalogLimiterDeadzone", &g_Config.fAnalogLimiterDeadzone, 0.5f),
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#endif
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ConfigSetting(false),
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};
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@ -248,9 +248,7 @@ public:
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bool bHapticFeedback;
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#if !defined(MOBILE_DEVICE)
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float fAnalogLimiterDeadzone;
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#endif
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// GLES backend-specific hacks. Not saved to the ini file, do not add checkboxes. Will be made into
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// proper options when good enough.
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// PrescaleUV:
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@ -350,13 +350,11 @@ void GameSettingsScreen::CreateViews() {
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View *style = controlsSettings->Add(new PopupMultiChoice(&g_Config.iTouchButtonStyle, c->T("Button style"), touchControlStyles, 0, ARRAY_SIZE(touchControlStyles), c, screenManager()));
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style->SetEnabledPtr(&g_Config.bShowTouchControls);
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#if !defined(MOBILE_DEVICE)
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controlsSettings->Add(new ItemHeader(c->T("Keyboard", "Keyboard Control Settings")));
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#if defined(USING_WIN_UI)
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controlsSettings->Add(new CheckBox(&g_Config.bIgnoreWindowsKey, c->T("Ignore Windows Key")));
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#endif // #if defined(USING_WIN_UI)
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controlsSettings->Add(new PopupSliderChoiceFloat(&g_Config.fAnalogLimiterDeadzone, 0.0f, 1.0f, "Analog Limiter", 0.10f, screenManager()));
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#endif // #if !defined(MOBILE_DEVICE)
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// System
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ViewGroup *systemSettingsScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
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