Basic Discord presence integration.

This commit is contained in:
Henrik Rydgård 2018-08-13 00:08:56 +02:00
parent eddaf97938
commit 785858dbf8
13 changed files with 385 additions and 6 deletions

View File

@ -396,6 +396,7 @@ static ConfigSetting generalSettings[] = {
ConfigSetting("CheckForNewVersion", &g_Config.bCheckForNewVersion, true),
ConfigSetting("Language", &g_Config.sLanguageIni, &DefaultLangRegion),
ConfigSetting("ForceLagSync", &g_Config.bForceLagSync, false, true, true),
ConfigSetting("DiscordPresence", &g_Config.bDiscordPresence, true, true, false), // Or maybe it makes sense to have it per-game? Race conditions abound...
ReportedConfigSetting("NumWorkerThreads", &g_Config.iNumWorkerThreads, &DefaultNumWorkers, true, true),
ConfigSetting("AutoLoadSaveState", &g_Config.iAutoLoadSaveState, 0, true, true),

View File

@ -117,6 +117,8 @@ public:
std::vector<std::string> vPinnedPaths;
std::string sLanguageIni;
bool bDiscordPresence; // Enables setting the Discord presence to the current game (or menu)
// GFX
int iGPUBackend;
// We have separate device parameters for each backend so it doesn't get erased if you switch backends.

114
UI/DiscordIntegration.cpp Normal file
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@ -0,0 +1,114 @@
#include <ctime>
#include <cassert>
#include "ppsspp_config.h"
#include "Common/Log.h"
#include "Core/Config.h"
#include "DiscordIntegration.h"
#include "ext/discord-rpc/include/discord_rpc.h"
// TODO: Enable on more platforms. Make optional.
#ifdef _WIN32
const bool g_DiscordEnabled = true;
#else
const bool g_DiscordEnabled = true;
#endif
Discord g_Discord;
static const char *ppsspp_app_id = "423397985041383434";
// No context argument? What?
static void handleDiscordError(int errCode, const char *message) {
ERROR_LOG(SYSTEM, "Discord error code %d: '%s'", message);
}
Discord::~Discord() {
assert(!initialized_);
}
bool Discord::IsEnabled() const {
return g_DiscordEnabled && g_Config.bDiscordPresence;
}
void Discord::Init() {
assert(IsEnabled());
assert(!initialized_);
DiscordEventHandlers eventHandlers{};
eventHandlers.errored = &handleDiscordError;
Discord_Initialize(ppsspp_app_id, &eventHandlers, 0, nullptr);
initialized_ = true;
}
void Discord::Shutdown() {
assert(initialized_);
Discord_Shutdown();
initialized_ = false;
}
void Discord::Update() {
if (!IsEnabled()) {
if (initialized_) {
Shutdown();
}
return;
} else {
if (!initialized_) {
Init();
}
}
#ifdef DISCORD_DISABLE_IO_THREAD
Discord_UpdateConnection();
#endif
Discord_RunCallbacks();
}
void Discord::SetPresenceGame(const char *gameTitle) {
if (!IsEnabled())
return;
if (!initialized_) {
Init();
}
DiscordRichPresence discordPresence{};
discordPresence.state = gameTitle;
discordPresence.details = "Playing";
discordPresence.startTimestamp = time(0);
#ifdef GOLD
discordPresence.largeImageKey = "icon_gold_png";
#else
discordPresence.largeImageKey = "icon_regular_png";
#endif
Discord_UpdatePresence(&discordPresence);
}
void Discord::SetPresenceMenu() {
if (!IsEnabled())
return;
if (!initialized_) {
Init();
}
DiscordRichPresence discordPresence{};
discordPresence.state = "In menu";
discordPresence.details = "";
discordPresence.startTimestamp = time(0);
#ifdef GOLD
discordPresence.largeImageKey = "icon_gold_png";
#else
discordPresence.largeImageKey = "icon_regular_png";
#endif
Discord_UpdatePresence(&discordPresence);
}

28
UI/DiscordIntegration.h Normal file
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@ -0,0 +1,28 @@
#pragma once
#include <string>
// Simple wrapper around the Discord api.
// All platforms should call it, but we only actually take action on
// platforms where we want it enabled (only PC initially).
// All you need to call is FrameCallback, Shutdown, and UpdatePresence.
class Discord {
public:
~Discord();
void Update(); // Call every frame or at least regularly. Will initialize if necessary.
void Shutdown();
void SetPresenceGame(const char *gameTitle);
void SetPresenceMenu();
private:
void Init();
bool IsEnabled() const;
bool initialized_ = false;
};
extern Discord g_Discord;

View File

@ -77,6 +77,7 @@
#include "UI/GameSettingsScreen.h"
#include "UI/InstallZipScreen.h"
#include "UI/ProfilerDraw.h"
#include "UI/DiscordIntegration.h"
#if defined(_WIN32) && !PPSSPP_PLATFORM(UWP)
#include "Windows/MainWindow.h"
@ -192,6 +193,10 @@ void EmuScreen::bootGame(const std::string &filename) {
g_Config.loadGameConfig(info->id);
// Reset views in case controls are in a different place.
RecreateViews();
g_Discord.SetPresenceGame(info->GetTitle().c_str());
} else {
g_Discord.SetPresenceGame("(unknown)");
}
invalid_ = true;
@ -333,6 +338,7 @@ EmuScreen::~EmuScreen() {
startDumping = false;
}
#endif
g_Discord.SetPresenceMenu();
}
void EmuScreen::dialogFinished(const Screen *dialog, DialogResult result) {

View File

@ -642,6 +642,7 @@ void GameSettingsScreen::CreateViews() {
networkingSettings->Add(new Choice(n->T("Adhoc Multiplayer forum")))->OnClick.Handle(this, &GameSettingsScreen::OnAdhocGuides);
networkingSettings->Add(new CheckBox(&g_Config.bEnableWlan, n->T("Enable networking", "Enable networking/wlan (beta)")));
networkingSettings->Add(new CheckBox(&g_Config.bDiscordPresence, n->T("Send Discord Presence information")));
#if !defined(MOBILE_DEVICE) && !defined(USING_QT_UI)
networkingSettings->Add(new PopupTextInputChoice(&g_Config.proAdhocServer, n->T("Change proAdhocServer Address"), "", 255, screenManager()));

View File

@ -98,6 +98,7 @@
#include "UI/TiltEventProcessor.h"
#include "UI/BackgroundAudio.h"
#include "UI/TextureUtil.h"
#include "UI/DiscordIntegration.h"
#if !defined(MOBILE_DEVICE)
#include "Common/KeyMap.h"
@ -352,6 +353,8 @@ void NativeInit(int argc, const char *argv[], const char *savegame_dir, const ch
InitFastMath(cpu_info.bNEON);
SetupAudioFormats();
g_Discord.SetPresenceMenu();
// Make sure UI state is MENU.
ResetUIState();
@ -1028,6 +1031,8 @@ void NativeUpdate() {
g_DownloadManager.Update();
screenManager->update();
g_Discord.Update();
}
bool NativeIsAtTopLevel() {
@ -1213,6 +1218,8 @@ void NativeShutdown() {
net::Shutdown();
g_Discord.Shutdown();
delete logger;
logger = nullptr;

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@ -24,6 +24,7 @@
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<ClCompile Include="CwCheatScreen.cpp" />
<ClCompile Include="DevScreens.cpp" />
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<ClCompile Include="DisplayLayoutEditor.cpp" />
<ClCompile Include="DisplayLayoutScreen.cpp" />
<ClCompile Include="EmuScreen.cpp" />
@ -54,6 +55,7 @@
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<ClInclude Include="DisplayLayoutScreen.h" />
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@ -80,11 +82,17 @@
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@ -70,6 +70,7 @@
<Filter>Screens</Filter>
</ClCompile>
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<ClCompile Include="DiscordIntegration.cpp" />
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<ItemGroup>
<ClInclude Include="GameInfoCache.h" />
@ -141,6 +142,7 @@
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<ClInclude Include="DiscordIntegration.h" />
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@ -913,7 +913,7 @@ namespace MainWindow
InputDevice::StopPolling();
MainThread_Stop();
coreState = CORE_POWERUP;
ResetUIState();
UpdateUIState(UISTATE_MENU);
MainThread_Start(g_Config.iGPUBackend == (int)GPUBackend::OPENGL);
InputDevice::BeginPolling();
break;

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@ -1,6 +1,6 @@
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