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https://github.com/libretro/ppsspp.git
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Windows: Initialize WindowsHost in EmuThread.
This seems like a more appropriate place, and a more appropriate thread, for it to be initialized on.
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80d4673cd5
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@ -20,7 +20,7 @@
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#include "Core/Host.h"
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#include "Core/Debugger/SymbolMap.h"
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Host *host;
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Host *host = nullptr;
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bool Host::AttemptLoadSymbolMap() {
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g_symbolMap->Clear();
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@ -330,7 +330,7 @@ void NativeInit(int argc, const char *argv[], const char *savegame_dir, const ch
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VFSRegister("", new DirectoryAssetReader("assets/"));
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VFSRegister("", new DirectoryAssetReader(savegame_dir));
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#if (defined(MOBILE_DEVICE) || !defined(USING_QT_UI)) && !PPSSPP_PLATFORM(WINDOWS)
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#if (defined(MOBILE_DEVICE) || !defined(USING_QT_UI)) && !PPSSPP_PLATFORM(UWP)
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if (host == nullptr) {
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host = new NativeHost();
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}
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@ -1087,7 +1087,7 @@ void NativeShutdown() {
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gl_lost_manager_shutdown();
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}
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#if !PPSSPP_PLATFORM(WINDOWS)
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#if !PPSSPP_PLATFORM(UWP)
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delete host;
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host = nullptr;
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#endif
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@ -8,11 +8,12 @@
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#include "Common/Log.h"
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#include "Common/StringUtils.h"
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#include "../Globals.h"
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#include "Globals.h"
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#include "Windows/EmuThread.h"
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#include "Windows/W32Util/Misc.h"
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#include "Windows/MainWindow.h"
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#include "Windows/resource.h"
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#include "Windows/WindowsHost.h"
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#include "Core/Reporting.h"
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#include "Core/MemMap.h"
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#include "Core/Core.h"
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@ -91,6 +92,9 @@ unsigned int WINAPI TheThread(void *)
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setCurrentThreadName("Emu"); // And graphics...
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host = new WindowsHost(MainWindow::GetHInstance(), MainWindow::GetHWND(), MainWindow::GetDisplayHWND());
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host->SetWindowTitle(nullptr);
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// Convert the command-line arguments to Unicode, then to proper UTF-8
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// (the benefit being that we don't have to pollute the UI project with win32 ifdefs and lots of Convert<whatever>To<whatever>).
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// This avoids issues with PPSSPP inadvertently destroying paths with Unicode glyphs
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@ -26,7 +26,8 @@
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#include "Common/OSVersion.h"
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#include <Windowsx.h>
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#include <shellapi.h>
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#include <commctrl.h>
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#include <map>
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#include <string>
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@ -34,8 +35,6 @@
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#include "base/NativeApp.h"
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#include "Globals.h"
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#include "shellapi.h"
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#include "commctrl.h"
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#include "base/timeutil.h"
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#include "i18n/i18n.h"
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#include "input/input_state.h"
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@ -43,25 +42,23 @@
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#include "thread/threadutil.h"
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#include "util/text/utf8.h"
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#include "Core/Core.h"
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#include "Core/Config.h"
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#include "Core/Debugger/SymbolMap.h"
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#include "Core/MIPS/JitCommon/JitCommon.h"
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#include "Core/MIPS/JitCommon/JitBlockCache.h"
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#include "Windows/InputBox.h"
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#include "Windows/InputDevice.h"
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#include "Windows/GPU/WindowsGLContext.h"
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#include "Windows/Debugger/Debugger_Disasm.h"
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#include "Windows/Debugger/Debugger_MemoryDlg.h"
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#include "Windows/GEDebugger/GEDebugger.h"
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#include "Core/MIPS/JitCommon/JitCommon.h"
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#include "Core/MIPS/JitCommon/JitBlockCache.h"
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#include "main.h"
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#include "Core/Core.h"
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#include "Windows/main.h"
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#include "Windows/EmuThread.h"
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#include "resource.h"
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#include "Windows/resource.h"
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#include "Windows/MainWindow.h"
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#include "Windows/WindowsHost.h"
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#include "Common/LogManager.h"
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#include "Common/ConsoleListener.h"
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#include "Windows/W32Util/DialogManager.h"
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@ -69,9 +66,9 @@
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#include "Windows/W32Util/Misc.h"
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#include "Windows/RawInput.h"
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#include "Windows/TouchInputHandler.h"
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#include "Windows/MainWindowMenu.h"
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#include "GPU/GPUInterface.h"
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#include "UI/OnScreenDisplay.h"
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#include "Windows/MainWindowMenu.h"
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#include "UI/GameSettingsScreen.h"
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#define MOUSEEVENTF_FROMTOUCH_NOPEN 0xFF515780 //http://msdn.microsoft.com/en-us/library/windows/desktop/ms703320(v=vs.85).aspx
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@ -504,9 +504,6 @@ int WINAPI WinMain(HINSTANCE _hInstance, HINSTANCE hPrevInstance, LPSTR szCmdLin
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DialogManager::AddDlg(vfpudlg = new CVFPUDlg(_hInstance, hwndMain, currentDebugMIPS));
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host = new WindowsHost(_hInstance, hwndMain, hwndDisplay);
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host->SetWindowTitle(nullptr);
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MainWindow::CreateDebugWindows();
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const bool minimized = iCmdShow == SW_MINIMIZE || iCmdShow == SW_SHOWMINIMIZED || iCmdShow == SW_SHOWMINNOACTIVE;
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@ -575,7 +572,6 @@ int WINAPI WinMain(HINSTANCE _hInstance, HINSTANCE hPrevInstance, LPSTR szCmdLin
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MainWindow::DestroyDebugWindows();
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DialogManager::DestroyAll();
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timeEndPeriod(1);
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delete host;
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LogManager::Shutdown();
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