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https://github.com/libretro/ppsspp.git
synced 2025-01-23 01:15:45 +00:00
Add compat flag to allow virtual framebuffer readbacks (auto-create fb from readback destination). Does not yet work outside VRAM but should fix Digimon Adventure.
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@ -59,6 +59,7 @@ void Compatibility::CheckSettings(IniFile &iniFile, const std::string &gameID) {
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CheckSetting(iniFile, gameID, "DisableAccurateDepth", &flags_.DisableAccurateDepth);
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CheckSetting(iniFile, gameID, "MGS2AcidHack", &flags_.MGS2AcidHack);
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CheckSetting(iniFile, gameID, "SonicRivalsHack", &flags_.SonicRivalsHack);
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CheckSetting(iniFile, gameID, "BlockTransferAllowCreateFB", &flags_.BlockTransferAllowCreateFB);
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}
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void Compatibility::CheckSetting(IniFile &iniFile, const std::string &gameID, const char *option, bool *flag) {
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@ -59,6 +59,7 @@ struct CompatFlags {
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bool DisableAccurateDepth;
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bool MGS2AcidHack;
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bool SonicRivalsHack;
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bool BlockTransferAllowCreateFB;
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};
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class IniFile;
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@ -412,8 +412,7 @@ VirtualFramebuffer *FramebufferManagerCommon::DoSetRenderFrameBuffer(const Frame
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// None found? Create one.
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if (!vfb) {
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vfb = new VirtualFramebuffer();
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memset(vfb, 0, sizeof(VirtualFramebuffer));
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vfb = new VirtualFramebuffer{};
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vfb->fbo = nullptr;
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vfb->fb_address = params.fb_address;
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vfb->fb_stride = params.fb_stride;
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@ -1282,6 +1281,7 @@ bool FramebufferManagerCommon::NotifyFramebufferCopy(u32 src, u32 dst, int size,
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// MotoGP workaround - it copies a framebuffer to memory and then displays it.
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// TODO: It's rare anyway, but the game could modify the RAM and then we'd display the wrong thing.
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// Unfortunately, that would force 1x render resolution.
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// NOTE: With the BlockTransferAllowCreateFB hack, we might be able to remove this.
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if (Memory::IsRAMAddress(dst)) {
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knownFramebufferRAMCopies_.insert(std::pair<u32, u32>(src, dst));
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}
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@ -1337,7 +1337,8 @@ bool FramebufferManagerCommon::NotifyFramebufferCopy(u32 src, u32 dst, int size,
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}
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}
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void FramebufferManagerCommon::FindTransferFramebuffers(VirtualFramebuffer *&dstBuffer, VirtualFramebuffer *&srcBuffer, u32 dstBasePtr, int dstStride, int &dstX, int &dstY, u32 srcBasePtr, int srcStride, int &srcX, int &srcY, int &srcWidth, int &srcHeight, int &dstWidth, int &dstHeight, int bpp) const {
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// Can't be const, in case it has to create a vfb unfortunately.
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void FramebufferManagerCommon::FindTransferFramebuffers(VirtualFramebuffer *&dstBuffer, VirtualFramebuffer *&srcBuffer, u32 dstBasePtr, int dstStride, int &dstX, int &dstY, u32 srcBasePtr, int srcStride, int &srcX, int &srcY, int &srcWidth, int &srcHeight, int &dstWidth, int &dstHeight, int bpp) {
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u32 dstYOffset = -1;
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u32 dstXOffset = -1;
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u32 srcYOffset = -1;
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@ -1417,6 +1418,38 @@ void FramebufferManagerCommon::FindTransferFramebuffers(VirtualFramebuffer *&dst
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}
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}
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if (!dstBuffer && PSP_CoreParameter().compat.flags().BlockTransferAllowCreateFB) {
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float renderWidthFactor = renderWidth_ / 480.0f;
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float renderHeightFactor = renderHeight_ / 272.0f;
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// A target for the destination is missing - so just create one!
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// Make sure this one would be found by the algorithm above so we wouldn't
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// create a new one each frame.
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VirtualFramebuffer *vfb = new VirtualFramebuffer{};
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vfb->fbo = nullptr;
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vfb->fb_address = dstBasePtr; // NOTE - not necessarily in VRAM!
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vfb->fb_stride = dstStride;
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vfb->z_address = 0;
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vfb->z_stride =0;
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vfb->width = std::max(dstWidth, dstStride);
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vfb->height = dstHeight;
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vfb->newWidth = vfb->width;
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vfb->newHeight = vfb->height;
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vfb->lastFrameNewSize = gpuStats.numFlips;
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vfb->renderWidth = (u16)(vfb->width * renderWidthFactor);
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vfb->renderHeight = (u16)(vfb->height * renderHeightFactor);
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vfb->bufferWidth = vfb->width;
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vfb->bufferHeight = vfb->height;
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vfb->format = bpp == 4 ? GE_FORMAT_8888 : GE_FORMAT_5551; // TODO: We don't really know the 16-bit format here.. at all. Can only guess when it gets used later!
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vfb->drawnFormat = GE_FORMAT_8888;
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vfb->usageFlags = FB_USAGE_RENDERTARGET;
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SetColorUpdated(vfb, 0);
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textureCache_->NotifyFramebuffer(vfb->fb_address, vfb, NOTIFY_FB_CREATED);
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vfb->fbo = draw_->CreateFramebuffer({ vfb->renderWidth, vfb->renderHeight, 1, 1, true, (Draw::FBColorDepth)vfb->colorDepth });
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vfbs_.push_back(vfb);
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dstBuffer = vfb;
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}
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dstBuffer->last_frame_used = gpuStats.numFlips;
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if (dstYOffset != (u32)-1) {
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dstY += dstYOffset;
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dstX += dstXOffset;
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@ -344,7 +344,7 @@ protected:
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bool ShouldDownloadFramebuffer(const VirtualFramebuffer *vfb) const;
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void DownloadFramebufferOnSwitch(VirtualFramebuffer *vfb);
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void FindTransferFramebuffers(VirtualFramebuffer *&dstBuffer, VirtualFramebuffer *&srcBuffer, u32 dstBasePtr, int dstStride, int &dstX, int &dstY, u32 srcBasePtr, int srcStride, int &srcX, int &srcY, int &srcWidth, int &srcHeight, int &dstWidth, int &dstHeight, int bpp) const;
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void FindTransferFramebuffers(VirtualFramebuffer *&dstBuffer, VirtualFramebuffer *&srcBuffer, u32 dstBasePtr, int dstStride, int &dstX, int &dstY, u32 srcBasePtr, int srcStride, int &srcX, int &srcY, int &srcWidth, int &srcHeight, int &dstWidth, int &dstHeight, int bpp);
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VirtualFramebuffer *FindDownloadTempBuffer(VirtualFramebuffer *vfb);
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virtual bool CreateDownloadTempBuffer(VirtualFramebuffer *nvfb) = 0;
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virtual void UpdateDownloadTempBuffer(VirtualFramebuffer *nvfb) = 0;
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@ -339,4 +339,10 @@ ULUS10077 = true
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ULES00622 = true # SR1
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ULUS10195 = true # SR1
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ULUS10323 = true # SR2
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ULES00940 = true # SR2
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ULES00940 = true # SR2
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[BlockTransferAllowCreateFB]
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NPJH50686 = true # Digimon Adventures (JP)
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ULJS00078 = true # MotoGP
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ULUS10153 = true # MotoGP
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UCES00373 = true # MotoGP
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