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Remove old TODOs. Re-enable FastRunLoop for HD Remasters.
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@ -317,7 +317,6 @@ u32 GLES_GPU::DrawSync(int mode)
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return GPUCommon::DrawSync(mode);
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}
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// TODO: Fix this so it doesn't crash
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void GLES_GPU::FastRunLoop(DisplayList &list) {
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for (; downcount > 0; --downcount) {
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u32 op = Memory::ReadUnchecked_U32(list.pc);
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@ -399,7 +399,7 @@ bool GPUCommon::InterpretList(DisplayList &list)
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const bool dumpThisFrame = dumpThisFrame_;
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// TODO: Add check for displaylist debugger.
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const bool useFastRunLoop = !dumpThisFrame && !g_RemasterMode;
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const bool useFastRunLoop = !dumpThisFrame;
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while (gpuState == GPUSTATE_RUNNING)
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{
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if (list.pc == list.stall)
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