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https://github.com/libretro/ppsspp.git
synced 2024-12-03 22:51:05 +00:00
Implemented sceUtilityGamedataInstallUpdate.
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parent
89c562d327
commit
7bb798edb6
@ -19,6 +19,23 @@
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#include "ChunkFile.h"
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#include "../Core/MemMap.h"
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std::string saveBasePath = "ms0:/PSP/SAVEDATA/";
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namespace
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{
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std::vector<std::string> GetPSPFileList (std::string dirpath) {
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std::vector<std::string> FileList;
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auto Fileinfos = pspFileSystem.GetDirListing(dirpath);
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std::string info;
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for (auto it = Fileinfos.begin(); it != Fileinfos.end(); ++it) {
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std::string info = (*it).name;
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FileList.push_back(info);
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}
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return FileList;
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}
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}
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PSPGamedataInstallDialog::PSPGamedataInstallDialog() {
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}
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@ -26,6 +43,18 @@ PSPGamedataInstallDialog::~PSPGamedataInstallDialog() {
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}
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int PSPGamedataInstallDialog::Init(u32 paramAddr) {
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///////////////////////////////////////////////////////
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this->paramAddr = paramAddr;
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inFileNames = GetPSPFileList ("disc0:/PSP_GAME/INSDIR");
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numFiles = inFileNames.size();
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readFiles = 0;
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progressValue = 0;
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allFilesSize = 0;
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allReadSize = 0;
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for (auto it = inFileNames.begin(); it != inFileNames.end(); ++it) {
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allFilesSize += pspFileSystem.GetFileInfo("disc0:/PSP_GAME/INSDIR/" + (*it)).size;
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}
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//////////////////////////////////////////////////////
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// Already running
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if (status != SCE_UTILITY_STATUS_NONE && status != SCE_UTILITY_STATUS_SHUTDOWN)
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return SCE_ERROR_UTILITY_INVALID_STATUS;
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@ -39,6 +68,61 @@ int PSPGamedataInstallDialog::Init(u32 paramAddr) {
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return 0;
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}
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int PSPGamedataInstallDialog::Update() {
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if (status == SCE_UTILITY_STATUS_INITIALIZE){
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status = SCE_UTILITY_STATUS_RUNNING;
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} else if (status == SCE_UTILITY_STATUS_RUNNING) {
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std::string fullinFileName;
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std::string outFileName;
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u64 totalLength;
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u64 restLength;
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u32 bytesToRead = 4096;
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u8 *temp = new u8[4096];
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u32 inhandle;
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u32 outhandle;
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size_t readSize;
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if (readFiles < numFiles) {
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fullinFileName = "disc0:/PSP_GAME/INSDIR/" + inFileNames[readFiles];
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outFileName = GetGameDataInstallFileName(&request, inFileNames[readFiles]);
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totalLength = pspFileSystem.GetFileInfo(fullinFileName).size;
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restLength = totalLength;
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inhandle = pspFileSystem.OpenFile(fullinFileName, FILEACCESS_READ);
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if (inhandle != 0) {
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outhandle = pspFileSystem.OpenFile(outFileName, (FileAccess)(FILEACCESS_WRITE | FILEACCESS_CREATE));
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if (outhandle != 0) {
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while (restLength > 0) {
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if (restLength < bytesToRead)
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bytesToRead = (u32)restLength;
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readSize = pspFileSystem.ReadFile(inhandle, temp, bytesToRead);
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if(readSize > 0) {
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pspFileSystem.WriteFile(outhandle, temp, readSize);
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restLength -= readSize;
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allReadSize += readSize;
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} else
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break;
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}
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pspFileSystem.CloseFile(outhandle);
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}
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++readFiles;
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pspFileSystem.CloseFile(inhandle);
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}
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updateProgress();
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delete temp;
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} else {
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//What is this?
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request.unknownResult1 = readFiles;
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request.unknownResult2 = readFiles;
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Memory::WriteStruct(paramAddr,&request);
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status = SCE_UTILITY_STATUS_FINISHED;
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}
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} else if (status == SCE_UTILITY_STATUS_FINISHED) {
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status = SCE_UTILITY_STATUS_SHUTDOWN;
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}
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return 0;
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}
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int PSPGamedataInstallDialog::Abort() {
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return PSPDialog::Shutdown();
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}
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@ -50,6 +134,25 @@ int PSPGamedataInstallDialog::Shutdown(bool force) {
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return PSPDialog::Shutdown();
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}
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std::string PSPGamedataInstallDialog::GetGameDataInstallFileName(SceUtilityGamedataInstallParam *param, std::string filename){
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if (!param)
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return "";
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std::string GameDataInstallPath = saveBasePath + param->gameName + param->dataName + "/";
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if (!pspFileSystem.GetFileInfo(GameDataInstallPath).exists)
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pspFileSystem.MkDir(GameDataInstallPath);
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return GameDataInstallPath + filename;
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}
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void PSPGamedataInstallDialog::updateProgress() {
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// Update progress bar(if there is).
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// progress value is progress[3] << 24 | progress[2] << 16 | progress[1] << 8 | progress[0].
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// We only should update progress[0] here as the max progress value is 100.
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progressValue = (int)(allReadSize / allFilesSize) * 100;
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request.progress[0] = progressValue;
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Memory::WriteStruct(paramAddr,&request);
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}
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void PSPGamedataInstallDialog::DoState(PointerWrap &p) {
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auto s = p.Section("PSPGamedataInstallDialog", 0, 1);
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if (!s)
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@ -57,4 +160,4 @@ void PSPGamedataInstallDialog::DoState(PointerWrap &p) {
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PSPDialog::DoState(p);
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p.Do(request);
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}
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}
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@ -18,6 +18,7 @@
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#pragma once
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#include "Core/Dialog/PSPDialog.h"
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#include "Core/System.h"
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struct SceUtilityGamedataInstallParam {
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pspUtilityDialogCommon common;
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@ -29,10 +30,11 @@ struct SceUtilityGamedataInstallParam {
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char gamedataParamsDataTitle[128];
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char gamedataParamsData[1024];
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u8 unknown2;
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char ignore2[7];
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char ignore2[3];
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char progress[4]; // This is progress value,should be updated.
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u32 unknownResult1;
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u32 unknownResult2;
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char ignore[48];
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char ignore3[48];
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};
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class PSPGamedataInstallDialog: public PSPDialog {
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@ -41,12 +43,22 @@ public:
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virtual ~PSPGamedataInstallDialog();
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virtual int Init(u32 paramAddr);
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//virtual int Update();
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virtual int Update();
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virtual int Shutdown(bool force = false);
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virtual void DoState(PointerWrap &p);
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int Abort();
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std::string GetGameDataInstallFileName(SceUtilityGamedataInstallParam *param, std::string filename);
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private:
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SceUtilityGamedataInstallParam request;
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u32 paramAddr;
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std::vector<std::string> inFileNames;
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int numFiles;
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int readFiles;
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u64 allFilesSize;
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u64 allReadSize;
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int progressValue;
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void updateProgress();
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};
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@ -454,9 +454,10 @@ int sceUtilityGamedataInstallInitStart(u32 paramsAddr)
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WARN_LOG(SCEUTILITY, "sceUtilityGamedataInstallInitStart(%08x): wrong dialog type", paramsAddr);
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return SCE_ERROR_UTILITY_WRONG_TYPE;
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}
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DEBUG_LOG(SCEUTILITY, "sceUtilityGamedataInstallInitStart(%08x)", paramsAddr);
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currentDialogType = UTILITY_DIALOG_GAMEDATAINSTALL;
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currentDialogActive = true;
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currentDialogActive = true;
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DEBUG_LOG(SCEUTILITY, "sceUtilityGamedataInstallInitStart(%08x)", paramsAddr);
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return gamedataInstallDialog.Init(paramsAddr);
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}
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@ -472,11 +473,15 @@ int sceUtilityGamedataInstallShutdownStart() {
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return gamedataInstallDialog.Shutdown();
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}
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int sceUtilityGamedataInstallUpdate(int speed) {
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ERROR_LOG(SCEUTILITY, "UNIMPL sceUtilityGamedataInstallUpdate(%08x)", speed);
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currentDialogActive = false;
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gamedataInstallDialog.Abort();
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return 0;
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int sceUtilityGamedataInstallUpdate(int Speed) {
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if (currentDialogType != UTILITY_DIALOG_GAMEDATAINSTALL)
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{
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WARN_LOG(SCEUTILITY, "sceUtilityGamedataInstallUpdate(): wrong dialog type");
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return SCE_ERROR_UTILITY_WRONG_TYPE;
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}
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DEBUG_LOG(SCEUTILITY, "sceUtilityGamedataInstallUpdate(%i)", Speed);
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return gamedataInstallDialog.Update();
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}
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int sceUtilityGamedataInstallGetStatus()
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