Flesh out the netconf dialog a bit by having it display an error, and add a stub for sceNetApctlDisconnect.

This commit is contained in:
The Dax 2014-01-31 19:08:52 -05:00
parent 652008e422
commit 7be82a89ab
3 changed files with 74 additions and 14 deletions

View File

@ -19,7 +19,13 @@
#include "ChunkFile.h"
#include "Core/MemMap.h"
#include "Core/HLE/sceNetAdhoc.h"
#include "Core/Util/PPGeDraw.h"
#include "Core/HLE/sceCtrl.h"
#include "Core/HLE/sceUtility.h"
#include "i18n/i18n.h"
#define NETCONF_CONNECT_APNET 0
#define NETCONF_STATUS_APNET 1
#define NETCONF_CONNECT_ADHOC 2
#define NETCONF_CREATE_ADHOC 4
#define NETCONF_JOIN_ADHOC 5
@ -41,23 +47,64 @@ int PSPNetconfDialog::Init(u32 paramAddr) {
Memory::Memcpy(&request, paramAddr, size);
status = SCE_UTILITY_STATUS_INITIALIZE;
__CtrlReadLatch();
StartFade(true);
return 0;
}
void PSPNetconfDialog::DrawBanner() {
PPGeDrawRect(0, 0, 480, 23, CalcFadedColor(0x65636358));
PPGeDrawImage(10, 6, 12.0f, 12.0f, 1, 10, 1, 10, 10, 10, CalcFadedColor(0xFFFFFFFF));
I18NCategory *d = GetI18NCategory("Dialog");
PPGeDrawText(d->T("Network Connection"), 30, 11, PPGE_ALIGN_VCENTER, 0.6f, CalcFadedColor(0xFFFFFFFF));
}
int PSPNetconfDialog::Update(int animSpeed) {
if(request.netAction == NETCONF_CONNECT_ADHOC ||
request.netAction == NETCONF_CREATE_ADHOC ||
request.netAction == NETCONF_JOIN_ADHOC){
if(request.NetconfData != NULL){
Shutdown(true);
if(sceNetAdhocctlCreate(request.NetconfData->groupName) == 0)
{
status = SCE_UTILITY_STATUS_FINISHED;
return 0;
}
return -1;
}
}
buttons = __CtrlPeekButtons();
I18NCategory *d = GetI18NCategory("Dialog");
I18NCategory *err = GetI18NCategory("Error");
const float WRAP_WIDTH = 254.0f;
const int confirmBtnImage = g_Config.iButtonPreference == PSP_SYSTEMPARAM_BUTTON_CROSS ? I_CROSS : I_CIRCLE;
const int confirmBtn = g_Config.iButtonPreference == PSP_SYSTEMPARAM_BUTTON_CROSS ? CTRL_CROSS : CTRL_CIRCLE;
if (status == SCE_UTILITY_STATUS_INITIALIZE)
{
status = SCE_UTILITY_STATUS_RUNNING;
}
else if (status == SCE_UTILITY_STATUS_RUNNING && (request.netAction == NETCONF_CONNECT_APNET || request.netAction == NETCONF_STATUS_APNET)) {
UpdateFade(animSpeed);
StartDraw();
DrawBanner();
PPGeDrawRect(0, 0, 480, 272, CalcFadedColor(0x63636363));
PPGeDrawTextWrapped(err->T("PPSSPP currently does not support connecting to the Internet for DLC, PSN, or game updates."), 241, 132, WRAP_WIDTH, PPGE_ALIGN_CENTER, 0.5f, CalcFadedColor(0xFFFFFFFF));
PPGeDrawImage(confirmBtnImage, 195, 250, 20, 20, 0, CalcFadedColor(0xFFFFFFFF));
PPGeDrawText(d->T("OK"), 225, 252, PPGE_ALIGN_LEFT, 0.5f, CalcFadedColor(0xFFFFFFFF));
if (IsButtonPressed(confirmBtn)) {
StartFade(false);
status = SCE_UTILITY_STATUS_FINISHED;
request.common.result = SCE_UTILITY_DIALOG_RESULT_ABORT;
}
}
else if (status == SCE_UTILITY_STATUS_RUNNING && (request.netAction == NETCONF_CONNECT_ADHOC || request.netAction == NETCONF_CREATE_ADHOC || NETCONF_JOIN_ADHOC)) {
if (request.NetconfData != NULL) {
Shutdown(true);
if (sceNetAdhocctlCreate(request.NetconfData->groupName) == 0)
{
status = SCE_UTILITY_STATUS_FINISHED;
return 0;
}
return -1;
}
}
else if (status == SCE_UTILITY_STATUS_FINISHED)
{
status = SCE_UTILITY_STATUS_SHUTDOWN;
}
EndDraw();
return 0;
}

View File

@ -46,5 +46,6 @@ public:
virtual void DoState(PointerWrap &p);
private:
void DrawBanner();
SceUtilityNetconfParam request;
};

View File

@ -48,6 +48,10 @@ enum {
ERROR_NET_ADHOCCTL_TOO_MANY_HANDLERS = 0x80410b12,
};
enum {
PSP_NET_APCTL_EVENT_DISCONNECT_REQUEST = 5,
};
struct ProductStruct {
s32_le unknown; // Unknown, set to 0
char product[9]; // Game ID (Example: ULUS10000)
@ -352,6 +356,14 @@ int sceNetInetConnect(int socket, u32 sockAddrInternetPtr, int addressLength) {
return -1;
}
int sceNetApctlDisconnect() {
ERROR_LOG(SCENET, "UNIMPL %s()", __FUNCTION__);
// Like its 'sister' function sceNetAdhocctlDisconnect, we need to alert Apctl handlers that a disconnect took place
// or else games like Phantasy Star Portable 2 will hang.
__UpdateApctlHandlers(0, 0, PSP_NET_APCTL_EVENT_DISCONNECT_REQUEST, 0);
return 0;
}
const HLEFunction sceNet[] = {
{0x39AF39A6, WrapU_UUUUU<sceNetInit>, "sceNetInit"},
{0x281928A9, WrapU_V<sceNetTerm>, "sceNetTerm"},
@ -413,7 +425,7 @@ const HLEFunction sceNetInet[] = {
const HLEFunction sceNetApctl[] = {
{0xCFB957C6, 0, "sceNetApctlConnect"},
{0x24fe91a1, 0, "sceNetApctlDisconnect"},
{0x24fe91a1, &WrapI_V<sceNetApctlDisconnect>, "sceNetApctlDisconnect" },
{0x5deac81b, 0, "sceNetApctlGetState"},
{0x8abadd51, WrapU_UU<sceNetApctlAddHandler>, "sceNetApctlAddHandler"},
{0xe2f91f9b, WrapI_V<sceNetApctlInit>, "sceNetApctlInit"},