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https://github.com/libretro/ppsspp.git
synced 2025-03-02 21:55:49 +00:00
Flesh out the netconf dialog a bit by having it display an error, and add a stub for sceNetApctlDisconnect.
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parent
652008e422
commit
7be82a89ab
@ -19,7 +19,13 @@
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#include "ChunkFile.h"
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#include "Core/MemMap.h"
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#include "Core/HLE/sceNetAdhoc.h"
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#include "Core/Util/PPGeDraw.h"
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#include "Core/HLE/sceCtrl.h"
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#include "Core/HLE/sceUtility.h"
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#include "i18n/i18n.h"
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#define NETCONF_CONNECT_APNET 0
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#define NETCONF_STATUS_APNET 1
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#define NETCONF_CONNECT_ADHOC 2
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#define NETCONF_CREATE_ADHOC 4
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#define NETCONF_JOIN_ADHOC 5
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@ -41,23 +47,64 @@ int PSPNetconfDialog::Init(u32 paramAddr) {
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Memory::Memcpy(&request, paramAddr, size);
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status = SCE_UTILITY_STATUS_INITIALIZE;
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__CtrlReadLatch();
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StartFade(true);
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return 0;
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}
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void PSPNetconfDialog::DrawBanner() {
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PPGeDrawRect(0, 0, 480, 23, CalcFadedColor(0x65636358));
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PPGeDrawImage(10, 6, 12.0f, 12.0f, 1, 10, 1, 10, 10, 10, CalcFadedColor(0xFFFFFFFF));
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I18NCategory *d = GetI18NCategory("Dialog");
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PPGeDrawText(d->T("Network Connection"), 30, 11, PPGE_ALIGN_VCENTER, 0.6f, CalcFadedColor(0xFFFFFFFF));
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}
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int PSPNetconfDialog::Update(int animSpeed) {
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if(request.netAction == NETCONF_CONNECT_ADHOC ||
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request.netAction == NETCONF_CREATE_ADHOC ||
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request.netAction == NETCONF_JOIN_ADHOC){
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if(request.NetconfData != NULL){
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Shutdown(true);
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if(sceNetAdhocctlCreate(request.NetconfData->groupName) == 0)
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{
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status = SCE_UTILITY_STATUS_FINISHED;
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return 0;
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}
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return -1;
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}
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}
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buttons = __CtrlPeekButtons();
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I18NCategory *d = GetI18NCategory("Dialog");
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I18NCategory *err = GetI18NCategory("Error");
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const float WRAP_WIDTH = 254.0f;
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const int confirmBtnImage = g_Config.iButtonPreference == PSP_SYSTEMPARAM_BUTTON_CROSS ? I_CROSS : I_CIRCLE;
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const int confirmBtn = g_Config.iButtonPreference == PSP_SYSTEMPARAM_BUTTON_CROSS ? CTRL_CROSS : CTRL_CIRCLE;
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if (status == SCE_UTILITY_STATUS_INITIALIZE)
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{
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status = SCE_UTILITY_STATUS_RUNNING;
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}
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else if (status == SCE_UTILITY_STATUS_RUNNING && (request.netAction == NETCONF_CONNECT_APNET || request.netAction == NETCONF_STATUS_APNET)) {
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UpdateFade(animSpeed);
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StartDraw();
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DrawBanner();
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PPGeDrawRect(0, 0, 480, 272, CalcFadedColor(0x63636363));
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PPGeDrawTextWrapped(err->T("PPSSPP currently does not support connecting to the Internet for DLC, PSN, or game updates."), 241, 132, WRAP_WIDTH, PPGE_ALIGN_CENTER, 0.5f, CalcFadedColor(0xFFFFFFFF));
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PPGeDrawImage(confirmBtnImage, 195, 250, 20, 20, 0, CalcFadedColor(0xFFFFFFFF));
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PPGeDrawText(d->T("OK"), 225, 252, PPGE_ALIGN_LEFT, 0.5f, CalcFadedColor(0xFFFFFFFF));
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if (IsButtonPressed(confirmBtn)) {
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StartFade(false);
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status = SCE_UTILITY_STATUS_FINISHED;
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request.common.result = SCE_UTILITY_DIALOG_RESULT_ABORT;
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}
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}
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else if (status == SCE_UTILITY_STATUS_RUNNING && (request.netAction == NETCONF_CONNECT_ADHOC || request.netAction == NETCONF_CREATE_ADHOC || NETCONF_JOIN_ADHOC)) {
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if (request.NetconfData != NULL) {
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Shutdown(true);
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if (sceNetAdhocctlCreate(request.NetconfData->groupName) == 0)
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{
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status = SCE_UTILITY_STATUS_FINISHED;
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return 0;
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}
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return -1;
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}
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}
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else if (status == SCE_UTILITY_STATUS_FINISHED)
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{
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status = SCE_UTILITY_STATUS_SHUTDOWN;
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}
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EndDraw();
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return 0;
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}
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@ -46,5 +46,6 @@ public:
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virtual void DoState(PointerWrap &p);
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private:
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void DrawBanner();
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SceUtilityNetconfParam request;
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};
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@ -48,6 +48,10 @@ enum {
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ERROR_NET_ADHOCCTL_TOO_MANY_HANDLERS = 0x80410b12,
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};
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enum {
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PSP_NET_APCTL_EVENT_DISCONNECT_REQUEST = 5,
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};
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struct ProductStruct {
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s32_le unknown; // Unknown, set to 0
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char product[9]; // Game ID (Example: ULUS10000)
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@ -352,6 +356,14 @@ int sceNetInetConnect(int socket, u32 sockAddrInternetPtr, int addressLength) {
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return -1;
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}
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int sceNetApctlDisconnect() {
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ERROR_LOG(SCENET, "UNIMPL %s()", __FUNCTION__);
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// Like its 'sister' function sceNetAdhocctlDisconnect, we need to alert Apctl handlers that a disconnect took place
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// or else games like Phantasy Star Portable 2 will hang.
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__UpdateApctlHandlers(0, 0, PSP_NET_APCTL_EVENT_DISCONNECT_REQUEST, 0);
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return 0;
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}
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const HLEFunction sceNet[] = {
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{0x39AF39A6, WrapU_UUUUU<sceNetInit>, "sceNetInit"},
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{0x281928A9, WrapU_V<sceNetTerm>, "sceNetTerm"},
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@ -413,7 +425,7 @@ const HLEFunction sceNetInet[] = {
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const HLEFunction sceNetApctl[] = {
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{0xCFB957C6, 0, "sceNetApctlConnect"},
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{0x24fe91a1, 0, "sceNetApctlDisconnect"},
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{0x24fe91a1, &WrapI_V<sceNetApctlDisconnect>, "sceNetApctlDisconnect" },
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{0x5deac81b, 0, "sceNetApctlGetState"},
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{0x8abadd51, WrapU_UU<sceNetApctlAddHandler>, "sceNetApctlAddHandler"},
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{0xe2f91f9b, WrapI_V<sceNetApctlInit>, "sceNetApctlInit"},
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