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Merge pull request #6470 from unknownbrackets/armjit-minor
Use the ARM rounding mode flag for conversions
This commit is contained in:
commit
7c54a3e8b6
@ -821,6 +821,14 @@ public:
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MOVI2R(reg, (u32)(intptr_t)(void *)val);
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}
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void MOVIU2F(ARMReg dest, u32 val, ARMReg tempReg, bool negate = false) {
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union {
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u32 u;
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float f;
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} v = {val};
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MOVI2F(dest, v.f, tempReg, negate);
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}
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void ADDI2R(ARMReg rd, ARMReg rs, u32 val, ARMReg scratch);
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bool TryADDI2R(ARMReg rd, ARMReg rs, u32 val);
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void SUBI2R(ARMReg rd, ARMReg rs, u32 val, ARMReg scratch);
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@ -284,38 +284,45 @@ void Jit::Comp_FPU2op(MIPSOpcode op) {
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break;
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case 13: //FsI(fd) = Rto0(F(fs))); break; //trunc.w.s
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fpr.MapDirtyIn(fd, fs);
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VCMP(fpr.R(fs), fpr.R(fs));
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VCVT(fpr.R(fd), fpr.R(fs), TO_INT | IS_SIGNED | ROUND_TO_ZERO);
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VMRS_APSR(); // Move FP flags from FPSCR to APSR (regular flags).
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SetCC(CC_VS);
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MOVIU2F(fpr.R(fd), 0x7FFFFFFF, SCRATCHREG1);
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SetCC(CC_AL);
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break;
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case 14: //FsI(fd) = (int)ceilf (F(fs)); break; //ceil.w.s
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{
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fpr.MapDirtyIn(fd, fs);
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VCVT(S0, fpr.R(fs), TO_INT | IS_SIGNED | ROUND_TO_ZERO);
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VCVT(S1, S0, TO_FLOAT | IS_SIGNED);
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// For a positive value, we may have gotten a smaller value, in which case we need to increment.
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VCMP(S1, fpr.R(fs));
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VMOV(fpr.R(fd), S0);
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VMRS(SCRATCHREG2);
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// Assume we're always in round-to-zero mode.
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ORR(SCRATCHREG1, SCRATCHREG2, AssumeMakeOperand2(1 << 22));
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VMSR(SCRATCHREG1);
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VCMP(fpr.R(fs), fpr.R(fs));
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VCVT(fpr.R(fd), fpr.R(fs), TO_INT | IS_SIGNED);
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VMRS_APSR(); // Move FP flags from FPSCR to APSR (regular flags).
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FixupBranch skip = B_CC(CC_GE);
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MOVI2F(S0, 1.0f, SCRATCHREG1);
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VADD(S1, S1, S0);
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VCVT(fpr.R(fd), S1, TO_INT | IS_SIGNED | ROUND_TO_ZERO);
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SetJumpTarget(skip);
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SetCC(CC_VS);
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MOVIU2F(fpr.R(fd), 0x7FFFFFFF, SCRATCHREG1);
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SetCC(CC_AL);
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// Set the rounding mode back. TODO: Keep it? Dirty?
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VMSR(SCRATCHREG2);
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break;
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}
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case 15: //FsI(fd) = (int)floorf(F(fs)); break; //floor.w.s
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{
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fpr.MapDirtyIn(fd, fs);
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VCVT(S0, fpr.R(fs), TO_INT | IS_SIGNED | ROUND_TO_ZERO);
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VCVT(S1, S0, TO_FLOAT | IS_SIGNED);
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// For a negative value, we may have gotten a larger value, in which case we need to decrement.
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VCMP(S1, fpr.R(fs));
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VMOV(fpr.R(fd), S0);
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VMRS(SCRATCHREG2);
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// Assume we're always in round-to-zero mode.
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ORR(SCRATCHREG1, SCRATCHREG2, AssumeMakeOperand2(2 << 22));
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VMSR(SCRATCHREG1);
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VCMP(fpr.R(fs), fpr.R(fs));
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VCVT(fpr.R(fd), fpr.R(fs), TO_INT | IS_SIGNED);
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VMRS_APSR(); // Move FP flags from FPSCR to APSR (regular flags).
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FixupBranch skip = B_CC(CC_LS);
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MOVI2F(S0, 1.0f, SCRATCHREG1);
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VSUB(S1, S1, S0);
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VCVT(fpr.R(fd), S1, TO_INT | IS_SIGNED | ROUND_TO_ZERO);
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SetJumpTarget(skip);
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SetCC(CC_VS);
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MOVIU2F(fpr.R(fd), 0x7FFFFFFF, SCRATCHREG1);
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SetCC(CC_AL);
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// Set the rounding mode back. TODO: Keep it? Dirty?
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VMSR(SCRATCHREG2);
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break;
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}
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case 32: //F(fd) = (float)FsI(fs); break; //cvt.s.w
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@ -323,61 +330,32 @@ void Jit::Comp_FPU2op(MIPSOpcode op) {
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VCVT(fpr.R(fd), fpr.R(fs), TO_FLOAT | IS_SIGNED);
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break;
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case 36: //FsI(fd) = (int) F(fs); break; //cvt.w.s
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{
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// TODO: This is a monster. Try setting the ARM rounding mode instead?
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fpr.MapDirtyIn(fd, fs);
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LDR(SCRATCHREG1, CTXREG, offsetof(MIPSState, fcr31));
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AND(SCRATCHREG1, SCRATCHREG1, Operand2(3));
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// MIPS Rounding Mode:
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// 0: Round nearest
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// 1: Round to zero
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// 2: Round up (ceil)
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// 3: Round down (floor)
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// MIPS Rounding Mode: ARM Rounding Mode
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// 0: Round nearest 0
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// 1: Round to zero 3
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// 2: Round up (ceil) 1
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// 3: Round down (floor) 2
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CMP(SCRATCHREG1, Operand2(1));
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// Let's hope 0/1 are the most common. Seems likely.
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FixupBranch skipCeilFloor = B_CC(CC_LE);
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// Okay, here we are in ceil or floor mode only.
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VCVT(S0, fpr.R(fs), TO_INT | IS_SIGNED | ROUND_TO_ZERO);
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VCVT(S1, S0, TO_FLOAT | IS_SIGNED);
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// Compare now, we'll VMRS_APSR a bit later for the ceil/floor case.
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VCMP(S1, fpr.R(fs));
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VMOV(fpr.R(fd), S0);
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CMP(SCRATCHREG1, Operand2(2));
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FixupBranch useFloor = B_CC(CC_GT);
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// This is the ceil case specifically. We add one if we ended up lower.
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VMRS_APSR(); // Move FP flags from FPSCR to APSR (regular flags).
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FixupBranch finishCeil1 = B_CC(CC_GE);
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MOVI2F(S0, 1.0f, SCRATCHREG1);
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VADD(S1, S1, S0);
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VCVT(fpr.R(fd), S1, TO_INT | IS_SIGNED | ROUND_TO_ZERO);
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FixupBranch finishCeil2 = B();
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// For floor, we subtract one if we ended up higher.
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SetJumpTarget(useFloor);
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VMRS_APSR(); // Move FP flags from FPSCR to APSR (regular flags).
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FixupBranch finishFloor1 = B_CC(CC_LS);
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MOVI2F(S0, 1.0f, SCRATCHREG1);
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VSUB(S1, S1, S0);
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VCVT(fpr.R(fd), S1, TO_INT | IS_SIGNED | ROUND_TO_ZERO);
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FixupBranch finishFloor2 = B();
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SetJumpTarget(skipCeilFloor);
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// LT 1 means 0, nearest. EQ means 1, round to zero.
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SetCC(CC_LT);
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VCVT(fpr.R(fd), fpr.R(fs), TO_INT | IS_SIGNED);
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SetCC(CC_EQ);
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VCVT(fpr.R(fd), fpr.R(fs), TO_INT | IS_SIGNED | ROUND_TO_ZERO);
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SetCC(CC_EQ); ADD(SCRATCHREG1, SCRATCHREG1, Operand2(2));
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SetCC(CC_GT); SUB(SCRATCHREG1, SCRATCHREG1, Operand2(1));
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SetCC(CC_AL);
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SetJumpTarget(finishCeil1);
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SetJumpTarget(finishCeil2);
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SetJumpTarget(finishFloor1);
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SetJumpTarget(finishFloor2);
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VMRS(SCRATCHREG2);
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// Assume we're always in round-to-zero mode beforehand.
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ORR(SCRATCHREG1, SCRATCHREG2, Operand2(SCRATCHREG1, ST_LSL, 22));
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VMSR(SCRATCHREG1);
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VCMP(fpr.R(fs), fpr.R(fs));
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VCVT(fpr.R(fd), fpr.R(fs), TO_INT | IS_SIGNED);
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VMRS_APSR(); // Move FP flags from FPSCR to APSR (regular flags).
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SetCC(CC_VS);
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MOVIU2F(fpr.R(fd), 0x7FFFFFFF, SCRATCHREG1);
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SetCC(CC_AL);
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// Set the rounding mode back. TODO: Keep it? Dirty?
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VMSR(SCRATCHREG2);
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break;
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}
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default:
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DISABLE;
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}
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