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Be more specific about type in the scanline shader.
Man, so picky. May improve #4188.
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@ -10,7 +10,7 @@ uniform sampler2D sampler0;
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varying vec2 v_texcoord0;
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float offset = 1.0;
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float frequency = 166;
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float frequency = 166.0;
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void main()
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{
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