Be more specific about type in the scanline shader.

Man, so picky.  May improve #4188.
This commit is contained in:
Unknown W. Brackets 2013-10-14 16:11:42 -07:00
parent b25abbb82f
commit 7c8a6c88d6

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@ -10,7 +10,7 @@ uniform sampler2D sampler0;
varying vec2 v_texcoord0;
float offset = 1.0;
float frequency = 166;
float frequency = 166.0;
void main()
{