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Fix vai->numFrames never incrementing.
This made it never cache... oops.
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parent
2c01b36585
commit
7d2c5c5041
@ -913,7 +913,6 @@ void TransformDrawEngine::Flush() {
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vai->decFmt = dec.GetDecVtxFmt();
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vai_[id] = vai;
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}
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vai->lastFrame = gpuStats.numFrames;
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switch (vai->status) {
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case VertexArrayInfo::VAI_NEW:
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@ -1025,6 +1024,8 @@ void TransformDrawEngine::Flush() {
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goto rotateVBO;
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}
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}
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vai->lastFrame = gpuStats.numFrames;
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} else {
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DecodeVerts();
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rotateVBO:
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