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https://github.com/libretro/ppsspp.git
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use nativeScale insted of scale, works fine.
iPhone 6 Plus scale fix
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@ -22,7 +22,6 @@
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#define IS_IPAD() ([UIDevice currentDevice].userInterfaceIdiom == UIUserInterfaceIdiomPad)
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#define IS_IPHONE() ([UIDevice currentDevice].userInterfaceIdiom == UIUserInterfaceIdiomPhone)
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#define IS_IPHONE_6P() (IS_IPHONE() && [[UIScreen mainScreen] bounds].size.height == 736.0)
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float dp_xscale = 1.0f;
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float dp_yscale = 1.0f;
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@ -132,11 +131,16 @@ ViewController* sharedViewController;
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[EAGLContext setCurrentContext:self.context];
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self.preferredFramesPerSecond = 60;
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float scale = (IS_IPHONE_6P() ? 3.0f : [UIScreen mainScreen].scale);
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float scale = [UIScreen mainScreen].scale;
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if ([[UIScreen mainScreen] respondsToSelector:@selector(nativeScale)]) {
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scale = [UIScreen mainScreen].nativeScale;
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}
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CGSize size = [[UIApplication sharedApplication].delegate window].frame.size;
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if (size.height > size.width)
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{
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{
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float h = size.height;
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size.height = size.width;
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size.width = h;
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@ -229,7 +233,11 @@ ViewController* sharedViewController;
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{
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lock_guard guard(input_state.lock);
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float scale = (IS_IPHONE_6P() ? 3.0f : [UIScreen mainScreen].scale);
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float scale = [UIScreen mainScreen].scale;
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if ([[UIScreen mainScreen] respondsToSelector:@selector(nativeScale)]) {
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scale = [UIScreen mainScreen].nativeScale;
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}
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float scaledX = (int)(x * dp_xscale) * scale;
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float scaledY = (int)(y * dp_yscale) * scale;
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