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Texcache: Cleanup last bound tex invalidation.
When we're deleting, we're always about to bind a new tex.
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parent
6a88d6c5a4
commit
7fb7a4877d
@ -219,7 +219,6 @@ void TextureCacheCommon::SetTexture(bool force) {
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if (!Memory::IsValidAddress(texaddr)) {
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// Bind a null texture and return.
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Unbind();
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InvalidateLastTexture();
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return;
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}
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@ -482,7 +481,7 @@ bool TextureCacheCommon::HandleTextureChange(TexCacheEntry *const entry, const c
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// Instead, let's use glTexSubImage to replace the images.
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replaceImages = true;
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} else {
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InvalidateLastTexture(entry);
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InvalidateLastTexture();
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ReleaseTexture(entry, true);
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entry->status &= ~TexCacheEntry::STATUS_IS_SCALED;
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}
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@ -143,7 +143,7 @@ void TextureCacheD3D11::ReleaseTexture(TexCacheEntry *entry, bool delete_them) {
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}
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void TextureCacheD3D11::ForgetLastTexture() {
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lastBoundTexture = INVALID_TEX;
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InvalidateLastTexture();
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gstate_c.Dirty(DIRTY_TEXTURE_PARAMS);
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ID3D11ShaderResourceView *nullTex = nullptr;
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context_->PSSetShaderResources(0, 1, &nullTex);
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@ -201,7 +201,7 @@ void TextureCacheD3D11::SetFramebufferSamplingParams(u16 bufferWidth, u16 buffer
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}
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void TextureCacheD3D11::StartFrame() {
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lastBoundTexture = INVALID_TEX;
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InvalidateLastTexture();
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timesInvalidatedAllThisFrame_ = 0;
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if (texelsScaledThisFrame_) {
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@ -264,6 +264,7 @@ void TextureCacheD3D11::BindTexture(TexCacheEntry *entry) {
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void TextureCacheD3D11::Unbind() {
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ID3D11ShaderResourceView *nullView = nullptr;
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context_->PSSetShaderResources(0, 1, &nullView);
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InvalidateLastTexture();
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}
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class TextureShaderApplierD3D11 {
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@ -438,7 +439,7 @@ void TextureCacheD3D11::ApplyTextureFramebuffer(TexCacheEntry *entry, VirtualFra
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SetFramebufferSamplingParams(framebuffer->bufferWidth, framebuffer->bufferHeight, samplerKey);
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ID3D11SamplerState *state = samplerCache_.GetOrCreateSampler(device_, samplerKey);
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context_->PSSetSamplers(0, 1, &state);
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lastBoundTexture = INVALID_TEX;
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InvalidateLastTexture();
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}
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@ -96,7 +96,7 @@ void TextureCacheDX9::ReleaseTexture(TexCacheEntry *entry, bool delete_them) {
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}
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void TextureCacheDX9::ForgetLastTexture() {
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lastBoundTexture = INVALID_TEX;
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InvalidateLastTexture();
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gstate_c.Dirty(DIRTY_TEXTURE_PARAMS);
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}
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@ -213,7 +213,7 @@ void TextureCacheDX9::SetFramebufferSamplingParams(u16 bufferWidth, u16 bufferHe
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}
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void TextureCacheDX9::StartFrame() {
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lastBoundTexture = INVALID_TEX;
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InvalidateLastTexture();
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timesInvalidatedAllThisFrame_ = 0;
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if (texelsScaledThisFrame_) {
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@ -279,6 +279,7 @@ void TextureCacheDX9::BindTexture(TexCacheEntry *entry) {
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void TextureCacheDX9::Unbind() {
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device_->SetTexture(0, NULL);
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InvalidateLastTexture();
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}
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class TextureShaderApplierDX9 {
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@ -458,7 +459,7 @@ void TextureCacheDX9::ApplyTextureFramebuffer(TexCacheEntry *entry, VirtualFrame
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framebufferManagerDX9_->RebindFramebuffer();
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SetFramebufferSamplingParams(framebuffer->bufferWidth, framebuffer->bufferHeight);
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lastBoundTexture = INVALID_TEX;
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InvalidateLastTexture();
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}
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void TextureCacheDX9::BuildTexture(TexCacheEntry *const entry, bool replaceImages) {
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@ -340,6 +340,7 @@ void TextureCacheGLES::BindTexture(TexCacheEntry *entry) {
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void TextureCacheGLES::Unbind() {
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glBindTexture(GL_TEXTURE_2D, 0);
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InvalidateLastTexture();
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}
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class TextureShaderApplier {
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@ -522,7 +523,7 @@ void TextureCacheGLES::ApplyTextureFramebuffer(TexCacheEntry *entry, VirtualFram
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CHECK_GL_ERROR_IF_DEBUG();
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lastBoundTexture = INVALID_TEX;
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InvalidateLastTexture();
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}
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ReplacedTextureFormat FromGLESFormat(GLenum fmt, bool useBGRA = false) {
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@ -271,7 +271,7 @@ void TextureCacheVulkan::SetFramebufferSamplingParams(u16 bufferWidth, u16 buffe
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}
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void TextureCacheVulkan::StartFrame() {
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lastBoundTexture = nullptr;
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InvalidateLastTexture();
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timesInvalidatedAllThisFrame_ = 0;
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texelsScaledThisFrame_ = 0;
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@ -342,6 +342,7 @@ void TextureCacheVulkan::BindTexture(TexCacheEntry *entry) {
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void TextureCacheVulkan::Unbind() {
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imageView_ = VK_NULL_HANDLE;
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sampler_ = VK_NULL_HANDLE;
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InvalidateLastTexture();
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}
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void TextureCacheVulkan::ApplyTextureFramebuffer(TexCacheEntry *entry, VirtualFramebuffer *framebuffer) {
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@ -452,7 +453,7 @@ void TextureCacheVulkan::ApplyTextureFramebuffer(TexCacheEntry *entry, VirtualFr
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key.mipEnable = false;
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sampler_ = samplerCache_.GetOrCreateSampler(key);
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lastBoundTexture = nullptr;
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InvalidateLastTexture();
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}
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}
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