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More EGL heuristics
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parent
1d6e48b817
commit
81fe914137
@ -246,6 +246,7 @@ bool cInterfaceEGL::Create(void *window_handle, bool core, bool use565) {
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EGLint num_configs;
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if (!eglChooseConfig(egl_dpy, attribs, NULL, 0, &num_configs) || num_configs == 0) {
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EGL_ILOG("Error: couldn't get a number of configs. Trying with fallback config (no stencil, not specifying transparent:none)\n");
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attribsFallback[1] = attribs[1];
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attribs = attribsFallback;
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if (!eglChooseConfig(egl_dpy, attribs, NULL, 0, &num_configs) || num_configs == 0) {
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eglTerminate(egl_dpy);
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@ -262,11 +263,30 @@ bool cInterfaceEGL::Create(void *window_handle, bool core, bool use565) {
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return false;
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}
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EGL_ILOG("eglChooseConfig successful: num_configs=%d, choosing config 0", num_configs);
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int chosenConfig = -1;
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// Find our ideal config in the list. If it's there, use it, otherwise pick whatever the device wanted (#0)
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int wantedAlpha = 8;
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// Requiring alpha seems to be a problem on older devices. Let's see if this helps...
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if (attribs[1] == EGL_OPENGL_ES2_BIT)
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wantedAlpha = 0;
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for (int i = 0; i < num_configs; i++) {
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EGL_ILOG("Config %d:", i);
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LogEGLConfig(egl_dpy, configs[i]);
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int red, green, blue, alpha, depth, stencil;
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eglGetConfigAttrib(egl_dpy, configs[i], EGL_RED_SIZE, &red);
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eglGetConfigAttrib(egl_dpy, configs[i], EGL_GREEN_SIZE, &green);
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eglGetConfigAttrib(egl_dpy, configs[i], EGL_BLUE_SIZE, &blue);
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eglGetConfigAttrib(egl_dpy, configs[i], EGL_ALPHA_SIZE, &alpha);
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eglGetConfigAttrib(egl_dpy, configs[i], EGL_DEPTH_SIZE, &depth);
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eglGetConfigAttrib(egl_dpy, configs[i], EGL_STENCIL_SIZE, &stencil);
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if (chosenConfig == -1 && red == 8 && green == 8 && blue == 8 && alpha == wantedAlpha && depth == 24 && stencil == 8) {
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chosenConfig = i;
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}
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}
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if (chosenConfig == -1)
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chosenConfig = 0;
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EGL_ILOG("eglChooseConfig successful: num_configs=%d, choosing config %d", num_configs, chosenConfig);
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if (s_opengl_mode == MODE_OPENGL) {
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EGL_ILOG("eglBindAPI(OPENGL)");
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@ -277,7 +297,7 @@ bool cInterfaceEGL::Create(void *window_handle, bool core, bool use565) {
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}
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EGLNativeWindowType host_window = (EGLNativeWindowType)window_handle;
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EGLNativeWindowType native_window = InitializePlatform(host_window, configs[0]);
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EGLNativeWindowType native_window = InitializePlatform(host_window, configs[chosenConfig]);
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s = eglQueryString(egl_dpy, EGL_VERSION);
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EGL_ILOG("EGL_VERSION = %s\n", s);
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@ -291,7 +311,7 @@ bool cInterfaceEGL::Create(void *window_handle, bool core, bool use565) {
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s = eglQueryString(egl_dpy, EGL_CLIENT_APIS);
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EGL_ILOG("EGL_CLIENT_APIS = %s\n", s);
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egl_ctx = eglCreateContext(egl_dpy, configs[0], EGL_NO_CONTEXT, ctx_attribs);
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egl_ctx = eglCreateContext(egl_dpy, configs[chosenConfig], EGL_NO_CONTEXT, ctx_attribs);
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if (!egl_ctx) {
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EGL_ILOG("Error: eglCreateContext failed: %s\n", EGLGetErrorString(eglGetError()));
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eglTerminate(egl_dpy);
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@ -299,7 +319,7 @@ bool cInterfaceEGL::Create(void *window_handle, bool core, bool use565) {
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return false;
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}
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egl_surf = eglCreateWindowSurface(egl_dpy, configs[0], native_window, nullptr);
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egl_surf = eglCreateWindowSurface(egl_dpy, configs[chosenConfig], native_window, nullptr);
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if (!egl_surf) {
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EGL_ILOG("Error: eglCreateWindowSurface failed: native_window=%p error=%s ctx_attribs[1]==%d\n", native_window, EGLGetErrorString(eglGetError()), ctx_attribs[1]);
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