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emnu fix#3
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parent
4f81d97624
commit
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@ -41,6 +41,7 @@
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#include "Core/MIPS/JitCommon/JitCommon.h"
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#include "android/jni/TestRunner.h"
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#include "GPU/GPUInterface.h"
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#include "GPU/GLES/Framebuffer.h"
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#include "Common/KeyMap.h"
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#ifdef _WIN32
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@ -119,7 +120,7 @@ void GameSettingsScreen::CreateViews() {
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graphicsSettings->Add(new ItemHeader(gs->T("Features")));
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postProcChoice_ = graphicsSettings->Add(new Choice(gs->T("Postprocessing Shader")));
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postProcChoice_->OnClick.Handle(this, &GameSettingsScreen::OnPostProcShader);
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postProcChoice_->SetEnabled(g_Config.iRenderingMode != 0);
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postProcChoice_->SetEnabled(g_Config.iRenderingMode != FB_NON_BUFFERED_MODE);
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#if defined(_WIN32) || defined(USING_QT_UI)
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graphicsSettings->Add(new CheckBox(&g_Config.bFullScreen, gs->T("FullScreen")))->OnClick.Handle(this, &GameSettingsScreen::OnFullscreenChange);
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@ -138,7 +139,7 @@ void GameSettingsScreen::CreateViews() {
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#endif
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resolutionChoice_ = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iInternalResolution, gs->T("Rendering Resolution"), internalResolutions, 0, ARRAY_SIZE(internalResolutions), gs, screenManager()));
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resolutionChoice_->OnClick.Handle(this, &GameSettingsScreen::OnResolutionChange);
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resolutionChoice_->SetEnabled(g_Config.iRenderingMode != 0);
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resolutionChoice_->SetEnabled(g_Config.iRenderingMode != FB_NON_BUFFERED_MODE);
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#ifdef _WIN32
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graphicsSettings->Add(new CheckBox(&g_Config.bVSync, gs->T("VSync")));
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#endif
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@ -321,8 +322,8 @@ UI::EventReturn GameSettingsScreen::OnRenderingMode(UI::EventParams &e) {
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enableReports_ = Reporting::IsEnabled();
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enableReportsCheckbox_->SetEnabled(Reporting::IsSupported());
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postProcChoice_->SetEnabled(g_Config.iRenderingMode != 0);
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resolutionChoice_->SetEnabled(g_Config.iRenderingMode != 0);
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postProcChoice_->SetEnabled(g_Config.iRenderingMode != FB_NON_BUFFERED_MODE);
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resolutionChoice_->SetEnabled(g_Config.iRenderingMode != FB_NON_BUFFERED_MODE);
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return UI::EVENT_DONE;
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}
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