Return success when initial networks fail.

This commit is contained in:
shenweip 2013-12-03 21:24:56 +08:00
parent 569a3cd733
commit 833305817b

View File

@ -181,7 +181,7 @@ u32 sceNetAdhocctlInit(int stackSize, int prio, u32 productAddr) {
friendFinderRunning = true;
friendFinderThread = std::thread(friendFinder);
} else {
return -1; // Generic error
return 0; // Generic error, but just return success to make games comform.
}
return 0;
}