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Fix some memory leaks
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d6e888a39b
commit
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@ -336,17 +336,25 @@ bool DrawContext::CreatePresets() {
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return vsPresets_[VS_TEXTURE_COLOR_2D] && vsPresets_[VS_COLOR_2D] && fsPresets_[FS_TEXTURE_COLOR_2D] && fsPresets_[FS_COLOR_2D];
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}
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DrawContext::~DrawContext() {
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void DrawContext::DestroyPresets() {
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for (int i = 0; i < VS_MAX_PRESET; i++) {
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if (vsPresets_[i])
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if (vsPresets_[i]) {
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vsPresets_[i]->Release();
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vsPresets_[i] = nullptr;
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}
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}
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for (int i = 0; i < FS_MAX_PRESET; i++) {
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if (fsPresets_[i])
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if (fsPresets_[i]) {
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fsPresets_[i]->Release();
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fsPresets_[i] = nullptr;
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}
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}
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}
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DrawContext::~DrawContext() {
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DestroyPresets();
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}
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// TODO: SSE/NEON
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// Could also make C fake-simd for 64-bit, two 8888 pixels fit in a register :)
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void ConvertFromRGBA8888(uint8_t *dst, const uint8_t *src, uint32_t dstStride, uint32_t srcStride, uint32_t width, uint32_t height, DataFormat format) {
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@ -543,6 +543,7 @@ class DrawContext {
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public:
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virtual ~DrawContext();
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bool CreatePresets();
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void DestroyPresets();
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virtual const DeviceCaps &GetDeviceCaps() const = 0;
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virtual uint32_t GetDataFormatSupport(DataFormat fmt) const = 0;
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@ -527,6 +527,7 @@ OpenGLContext::OpenGLContext() {
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}
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OpenGLContext::~OpenGLContext() {
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DestroyPresets();
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for (int i = 0; i < GLRenderManager::MAX_INFLIGHT_FRAMES; i++) {
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renderManager_.UnregisterPushBuffer(i, frameData_[i].push);
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frameData_[i].push->Destroy();
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@ -1031,6 +1032,7 @@ DrawContext *T3DCreateGLContext() {
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}
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OpenGLInputLayout::~OpenGLInputLayout() {
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render_->DeleteInputLayout(inputLayout_);
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}
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void OpenGLInputLayout::Compile(const InputLayoutDesc &desc) {
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