mirror of
https://github.com/libretro/ppsspp.git
synced 2025-02-25 03:10:31 +00:00
Merge pull request #3118 from unknownbrackets/io-async
Prep work for pspFileSystem and two small fixes
This commit is contained in:
commit
85e17f03cc
@ -746,6 +746,7 @@ add_library(${CoreLibName} ${CoreLinkType}
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Core/CwCheat.h
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Core/HDRemaster.cpp
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Core/HDRemaster.h
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Core/ThreadEventQueue.h
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Core/Debugger/Breakpoints.cpp
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Core/Debugger/Breakpoints.h
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Core/Debugger/DebugInterface.h
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@ -486,6 +486,7 @@
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<ClInclude Include="Reporting.h" />
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<ClInclude Include="SaveState.h" />
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<ClInclude Include="System.h" />
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<ClInclude Include="ThreadEventQueue.h" />
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<ClInclude Include="Util\BlockAllocator.h" />
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<ClInclude Include="Util\PPGeDraw.h" />
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<ClInclude Include="Util\ppge_atlas.h" />
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@ -837,6 +837,9 @@
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<ClInclude Include="FileSystems\VirtualDiscFileSystem.h">
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<Filter>FileSystems</Filter>
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</ClInclude>
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<ClInclude Include="ThreadEventQueue.h">
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<Filter>Core</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="CMakeLists.txt" />
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@ -16,6 +16,7 @@
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <set>
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#include <algorithm>
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#include "Common/StringUtils.h"
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#include "Core/FileSystems/MetaFileSystem.h"
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#include "Core/HLE/sceKernelThread.h"
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@ -162,6 +163,7 @@ static bool RealPath(const std::string ¤tDirectory, const std::string &inP
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IFileSystem *MetaFileSystem::GetHandleOwner(u32 handle)
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{
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lock_guard guard(lock);
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for (size_t i = 0; i < fileSystems.size(); i++)
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{
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if (fileSystems[i].system->OwnsHandle(handle))
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@ -171,9 +173,9 @@ IFileSystem *MetaFileSystem::GetHandleOwner(u32 handle)
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return 0;
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}
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extern u32 ioErrorCode;
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bool MetaFileSystem::MapFilePath(const std::string &_inpath, std::string &outpath, MountPoint **system)
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{
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lock_guard guard(lock);
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std::string realpath;
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// Special handling: host0:command.txt (as seen in Super Monkey Ball Adventures, for example)
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@ -193,7 +195,7 @@ bool MetaFileSystem::MapFilePath(const std::string &_inpath, std::string &outpat
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//Attempt to emulate SCE_KERNEL_ERROR_NOCWD / 8002032C: may break things requiring fixes elsewhere
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if (inpath.find(':') == std::string::npos /* means path is relative */)
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{
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ioErrorCode = SCE_KERNEL_ERROR_NOCWD;
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lastOpenError = SCE_KERNEL_ERROR_NOCWD;
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WARN_LOG_REPORT(HLE, "Path is relative, but current directory not set for thread %i. returning 8002032C(SCE_KERNEL_ERROR_NOCWD) instead.", currentThread);
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}
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}
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@ -225,14 +227,25 @@ bool MetaFileSystem::MapFilePath(const std::string &_inpath, std::string &outpat
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void MetaFileSystem::Mount(std::string prefix, IFileSystem *system)
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{
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lock_guard guard(lock);
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MountPoint x;
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x.prefix=prefix;
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x.system=system;
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x.prefix = prefix;
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x.system = system;
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fileSystems.push_back(x);
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}
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void MetaFileSystem::Unmount(std::string prefix, IFileSystem *system)
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{
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lock_guard guard(lock);
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MountPoint x;
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x.prefix = prefix;
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x.system = system;
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fileSystems.erase(std::remove(fileSystems.begin(), fileSystems.end(), x), fileSystems.end());
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}
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void MetaFileSystem::Shutdown()
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{
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lock_guard guard(lock);
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current = 6;
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// Ownership is a bit convoluted. Let's just delete everything once.
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@ -252,8 +265,18 @@ void MetaFileSystem::Shutdown()
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startingDirectory = "";
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}
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u32 MetaFileSystem::OpenWithError(int &error, std::string filename, FileAccess access, const char *devicename)
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{
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lock_guard guard(lock);
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u32 h = OpenFile(filename, access, devicename);
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error = lastOpenError;
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return h;
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}
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u32 MetaFileSystem::OpenFile(std::string filename, FileAccess access, const char *devicename)
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{
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lock_guard guard(lock);
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lastOpenError = 0;
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std::string of;
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MountPoint *mount;
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if (MapFilePath(filename, of, &mount))
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@ -268,6 +291,7 @@ u32 MetaFileSystem::OpenFile(std::string filename, FileAccess access, const char
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PSPFileInfo MetaFileSystem::GetFileInfo(std::string filename)
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{
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lock_guard guard(lock);
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std::string of;
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IFileSystem *system;
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if (MapFilePath(filename, of, &system))
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@ -283,6 +307,7 @@ PSPFileInfo MetaFileSystem::GetFileInfo(std::string filename)
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bool MetaFileSystem::GetHostPath(const std::string &inpath, std::string &outpath)
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{
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lock_guard guard(lock);
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std::string of;
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IFileSystem *system;
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if (MapFilePath(inpath, of, &system)) {
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@ -294,6 +319,7 @@ bool MetaFileSystem::GetHostPath(const std::string &inpath, std::string &outpath
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std::vector<PSPFileInfo> MetaFileSystem::GetDirListing(std::string path)
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{
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lock_guard guard(lock);
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std::string of;
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IFileSystem *system;
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if (MapFilePath(path, of, &system))
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@ -309,11 +335,13 @@ std::vector<PSPFileInfo> MetaFileSystem::GetDirListing(std::string path)
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void MetaFileSystem::ThreadEnded(int threadID)
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{
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lock_guard guard(lock);
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currentDir.erase(threadID);
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}
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int MetaFileSystem::ChDir(const std::string &dir)
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{
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lock_guard guard(lock);
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// Retain the old path and fail if the arg is 1023 bytes or longer.
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if (dir.size() >= 1023)
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return SCE_KERNEL_ERROR_NAMETOOLONG;
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@ -348,6 +376,7 @@ int MetaFileSystem::ChDir(const std::string &dir)
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bool MetaFileSystem::MkDir(const std::string &dirname)
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{
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lock_guard guard(lock);
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std::string of;
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IFileSystem *system;
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if (MapFilePath(dirname, of, &system))
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@ -362,6 +391,7 @@ bool MetaFileSystem::MkDir(const std::string &dirname)
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bool MetaFileSystem::RmDir(const std::string &dirname)
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{
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lock_guard guard(lock);
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std::string of;
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IFileSystem *system;
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if (MapFilePath(dirname, of, &system))
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@ -376,6 +406,7 @@ bool MetaFileSystem::RmDir(const std::string &dirname)
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int MetaFileSystem::RenameFile(const std::string &from, const std::string &to)
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{
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lock_guard guard(lock);
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std::string of;
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std::string rf;
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IFileSystem *osystem;
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@ -407,6 +438,7 @@ int MetaFileSystem::RenameFile(const std::string &from, const std::string &to)
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bool MetaFileSystem::RemoveFile(const std::string &filename)
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{
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lock_guard guard(lock);
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std::string of;
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IFileSystem *system;
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if (MapFilePath(filename, of, &system))
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@ -421,6 +453,7 @@ bool MetaFileSystem::RemoveFile(const std::string &filename)
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void MetaFileSystem::CloseFile(u32 handle)
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{
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lock_guard guard(lock);
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IFileSystem *sys = GetHandleOwner(handle);
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if (sys)
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sys->CloseFile(handle);
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@ -428,6 +461,7 @@ void MetaFileSystem::CloseFile(u32 handle)
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size_t MetaFileSystem::ReadFile(u32 handle, u8 *pointer, s64 size)
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{
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lock_guard guard(lock);
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IFileSystem *sys = GetHandleOwner(handle);
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if (sys)
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return sys->ReadFile(handle,pointer,size);
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@ -437,6 +471,7 @@ size_t MetaFileSystem::ReadFile(u32 handle, u8 *pointer, s64 size)
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size_t MetaFileSystem::WriteFile(u32 handle, const u8 *pointer, s64 size)
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{
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lock_guard guard(lock);
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IFileSystem *sys = GetHandleOwner(handle);
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if (sys)
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return sys->WriteFile(handle,pointer,size);
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@ -446,6 +481,7 @@ size_t MetaFileSystem::WriteFile(u32 handle, const u8 *pointer, s64 size)
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size_t MetaFileSystem::SeekFile(u32 handle, s32 position, FileMove type)
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{
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lock_guard guard(lock);
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IFileSystem *sys = GetHandleOwner(handle);
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if (sys)
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return sys->SeekFile(handle,position,type);
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@ -455,6 +491,7 @@ size_t MetaFileSystem::SeekFile(u32 handle, s32 position, FileMove type)
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void MetaFileSystem::DoState(PointerWrap &p)
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{
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lock_guard guard(lock);
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p.Do(current);
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// Save/load per-thread current directory map
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@ -17,7 +17,8 @@
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#pragma once
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#include "FileSystem.h"
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#include "native/base/mutex.h"
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#include "Core/FileSystems/FileSystem.h"
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class MetaFileSystem : public IHandleAllocator, public IFileSystem
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{
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@ -27,6 +28,11 @@ private:
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{
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std::string prefix;
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IFileSystem *system;
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bool operator == (const MountPoint &other) const
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{
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return prefix == other.prefix && system == other.system;
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}
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};
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std::vector<MountPoint> fileSystems;
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@ -34,6 +40,8 @@ private:
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currentDir_t currentDir;
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std::string startingDirectory;
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int lastOpenError;
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recursive_mutex lock;
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public:
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MetaFileSystem()
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@ -42,7 +50,7 @@ public:
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}
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void Mount(std::string prefix, IFileSystem *system);
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void Unmount(IFileSystem *system);
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void Unmount(std::string prefix, IFileSystem *system);
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void ThreadEnded(int threadID);
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@ -72,7 +80,8 @@ public:
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bool GetHostPath(const std::string &inpath, std::string &outpath);
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std::vector<PSPFileInfo> GetDirListing(std::string path);
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u32 OpenFile(std::string filename, FileAccess access, const char *devicename=NULL);
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u32 OpenFile(std::string filename, FileAccess access, const char *devicename = NULL);
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u32 OpenWithError(int &error, std::string filename, FileAccess access, const char *devicename = NULL);
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void CloseFile(u32 handle);
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size_t ReadFile(u32 handle, u8 *pointer, s64 size);
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size_t WriteFile(u32 handle, const u8 *pointer, s64 size);
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@ -94,6 +103,7 @@ public:
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// TODO: void IoCtl(...)
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void SetStartingDirectory(const std::string &dir) {
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lock_guard guard(lock);
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startingDirectory = dir;
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}
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};
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@ -431,6 +431,12 @@ int sceCccIsValidJIS(u32 c)
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return c != 0;
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}
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int sceCccIsValidUnicode(u32 c)
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{
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WARN_LOG(HLE, "UNIMPL sceCccIsValidUnicode(%08x)", c);
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return c != 0;
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}
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u32 sceCccSetErrorCharUTF8(u32 c)
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{
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DEBUG_LOG(HLE, "sceCccSetErrorCharUTF8(%08x)", c);
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@ -507,6 +513,7 @@ const HLEFunction sceCcc[] =
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{0x76e33e9c, WrapI_U<sceCccIsValidUCS2>, "sceCccIsValidUCS2"},
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{0xd2b18485, WrapI_U<sceCccIsValidUCS4>, "sceCccIsValidUCS4"},
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{0xa2d5d209, WrapI_U<sceCccIsValidJIS>, "sceCccIsValidJIS"},
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{0xbd11eef3, WrapI_U<sceCccIsValidUnicode>, "sceCccIsValidUnicode"},
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{0x17e1d813, WrapU_U<sceCccSetErrorCharUTF8>, "sceCccSetErrorCharUTF8"},
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{0xb8476cf4, WrapU_U<sceCccSetErrorCharUTF16>, "sceCccSetErrorCharUTF16"},
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{0xc56949ad, WrapU_U<sceCccSetErrorCharSJIS>, "sceCccSetErrorCharSJIS"},
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|
@ -103,8 +103,6 @@ const int PSP_MIN_FD = 4;
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static int asyncNotifyEvent = -1;
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static SceUID fds[PSP_COUNT_FDS];
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u32 ioErrorCode = 0;
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#define SCE_STM_FDIR 0x1000
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#define SCE_STM_FREG 0x2000
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#define SCE_STM_FLNK 0x4000
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@ -294,6 +292,13 @@ void __IoAsyncNotify(u64 userdata, int cyclesLate) {
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}
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}
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static DirectoryFileSystem *memstickSystem = NULL;
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#ifdef ANDROID
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static VFSFileSystem *flash0System = NULL;
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#else
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static DirectoryFileSystem *flash0System = NULL;
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#endif
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void __IoInit() {
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INFO_LOG(HLE, "Starting up I/O...");
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@ -305,16 +310,16 @@ void __IoInit() {
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std::string flash0path;
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GetSysDirectories(memstickpath, flash0path);
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DirectoryFileSystem *memstick = new DirectoryFileSystem(&pspFileSystem, memstickpath);
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memstickSystem = new DirectoryFileSystem(&pspFileSystem, memstickpath);
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#ifdef ANDROID
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VFSFileSystem *flash0 = new VFSFileSystem(&pspFileSystem, "flash0");
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flash0System = new VFSFileSystem(&pspFileSystem, "flash0");
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#else
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DirectoryFileSystem *flash0 = new DirectoryFileSystem(&pspFileSystem, flash0path);
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flash0System = new DirectoryFileSystem(&pspFileSystem, flash0path);
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#endif
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pspFileSystem.Mount("ms0:", memstick);
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pspFileSystem.Mount("fatms0:", memstick);
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pspFileSystem.Mount("fatms:", memstick);
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pspFileSystem.Mount("flash0:", flash0);
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pspFileSystem.Mount("ms0:", memstickSystem);
|
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pspFileSystem.Mount("fatms0:", memstickSystem);
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pspFileSystem.Mount("fatms:", memstickSystem);
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pspFileSystem.Mount("flash0:", flash0System);
|
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|
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__KernelListenThreadEnd(&TellFsThreadEnded);
|
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|
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@ -328,6 +333,15 @@ void __IoDoState(PointerWrap &p) {
|
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}
|
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|
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void __IoShutdown() {
|
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pspFileSystem.Unmount("ms0:", memstickSystem);
|
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pspFileSystem.Unmount("fatms0:", memstickSystem);
|
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pspFileSystem.Unmount("fatms:", memstickSystem);
|
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pspFileSystem.Unmount("flash0:", flash0System);
|
||||
|
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delete memstickSystem;
|
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memstickSystem = NULL;
|
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delete flash0System;
|
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flash0System = NULL;
|
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}
|
||||
|
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u32 __IoGetFileHandleFromId(u32 id, u32 &outError)
|
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@ -782,7 +796,7 @@ u32 sceIoLseek32Async(int id, int offset, int whence) {
|
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return 0;
|
||||
}
|
||||
|
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FileNode *__IoOpen(const char* filename, int flags, int mode) {
|
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FileNode *__IoOpen(int &error, const char* filename, int flags, int mode) {
|
||||
//memory stick filename
|
||||
int access = FILEACCESS_NONE;
|
||||
if (flags & O_RDONLY)
|
||||
@ -796,9 +810,7 @@ FileNode *__IoOpen(const char* filename, int flags, int mode) {
|
||||
|
||||
PSPFileInfo info = pspFileSystem.GetFileInfo(filename);
|
||||
|
||||
ioErrorCode = 0;
|
||||
|
||||
u32 h = pspFileSystem.OpenFile(filename, (FileAccess) access);
|
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u32 h = pspFileSystem.OpenWithError(error, filename, (FileAccess) access);
|
||||
if (h == 0) {
|
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return NULL;
|
||||
}
|
||||
@ -821,11 +833,12 @@ u32 sceIoOpen(const char* filename, int flags, int mode) {
|
||||
if (!__KernelIsDispatchEnabled())
|
||||
return -1;
|
||||
|
||||
FileNode *f = __IoOpen(filename, flags, mode);
|
||||
int error;
|
||||
FileNode *f = __IoOpen(error, filename, flags, mode);
|
||||
if (f == NULL)
|
||||
{
|
||||
//Timing is not accurate, aiming low for now.
|
||||
if (ioErrorCode == SCE_KERNEL_ERROR_NOCWD)
|
||||
// Timing is not accurate, aiming low for now.
|
||||
if (error == SCE_KERNEL_ERROR_NOCWD)
|
||||
{
|
||||
ERROR_LOG(HLE, "SCE_KERNEL_ERROR_NOCWD=sceIoOpen(%s, %08x, %08x) - no current working directory", filename, flags, mode);
|
||||
return hleDelayResult(SCE_KERNEL_ERROR_NOCWD , "no cwd", 10000);
|
||||
@ -1294,7 +1307,8 @@ u32 sceIoOpenAsync(const char *filename, int flags, int mode)
|
||||
if (!__KernelIsDispatchEnabled())
|
||||
sceKernelResumeDispatchThread(1);
|
||||
|
||||
FileNode *f = __IoOpen(filename, flags, mode);
|
||||
int error;
|
||||
FileNode *f = __IoOpen(error, filename, flags, mode);
|
||||
int fd;
|
||||
|
||||
// We have to return an fd here, which may have been destroyed when we reach Wait if it failed.
|
||||
@ -1305,7 +1319,7 @@ u32 sceIoOpenAsync(const char *filename, int flags, int mode)
|
||||
f = new FileNode();
|
||||
f->handle = kernelObjects.Create(f);
|
||||
f->fullpath = filename;
|
||||
f->asyncResult = ERROR_ERRNO_FILE_NOT_FOUND;
|
||||
f->asyncResult = error == 0 ? ERROR_ERRNO_FILE_NOT_FOUND : error;
|
||||
f->closePending = true;
|
||||
|
||||
fd = __IoAllocFd(f);
|
||||
|
@ -88,6 +88,7 @@ namespace SaveState
|
||||
if (Core_IsInactive() && __KernelIsRunning())
|
||||
{
|
||||
// Warning: this may run on a different thread.
|
||||
needsProcess = true;
|
||||
Process();
|
||||
}
|
||||
else
|
||||
|
@ -116,6 +116,8 @@ void CPU_WaitStatus(bool (*pred)()) {
|
||||
cpuThreadLock.unlock();
|
||||
}
|
||||
|
||||
void CPU_Shutdown();
|
||||
|
||||
void CPU_Init() {
|
||||
currentCPU = &mipsr4k;
|
||||
numCPUs = 1;
|
||||
@ -163,12 +165,7 @@ void CPU_Init() {
|
||||
|
||||
// Why did we check for CORE_POWERDOWN here?
|
||||
if (!LoadFile(filename, &coreParameter.errorString)) {
|
||||
pspFileSystem.Shutdown();
|
||||
CoreTiming::Shutdown();
|
||||
__KernelShutdown();
|
||||
HLEShutdown();
|
||||
host->ShutdownSound();
|
||||
Memory::Shutdown();
|
||||
CPU_Shutdown();
|
||||
coreParameter.fileToStart = "";
|
||||
CPU_SetState(CPU_THREAD_NOT_RUNNING);
|
||||
return;
|
||||
@ -182,20 +179,18 @@ void CPU_Init() {
|
||||
}
|
||||
|
||||
void CPU_Shutdown() {
|
||||
pspFileSystem.Shutdown();
|
||||
|
||||
CoreTiming::Shutdown();
|
||||
|
||||
if (g_Config.bAutoSaveSymbolMap) {
|
||||
host->SaveSymbolMap();
|
||||
}
|
||||
|
||||
CoreTiming::Shutdown();
|
||||
__KernelShutdown();
|
||||
HLEShutdown();
|
||||
if (coreParameter.enableSound) {
|
||||
host->ShutdownSound();
|
||||
mixer = 0; // deleted in ShutdownSound
|
||||
}
|
||||
__KernelShutdown();
|
||||
HLEShutdown();
|
||||
pspFileSystem.Shutdown();
|
||||
Memory::Shutdown();
|
||||
currentCPU = 0;
|
||||
}
|
||||
|
116
Core/ThreadEventQueue.h
Normal file
116
Core/ThreadEventQueue.h
Normal file
@ -0,0 +1,116 @@
|
||||
// Copyright (c) 2013- PPSSPP Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0 or later versions.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official git repository and contact information can be found at
|
||||
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "native/base/mutex.h"
|
||||
#include "Core/CoreTiming.h"
|
||||
#include <deque>
|
||||
|
||||
template <typename B, typename Event, typename EventType, EventType EVENT_INVALID, EventType EVENT_SYNC, EventType EVENT_FINISH>
|
||||
struct ThreadEventQueue : public B {
|
||||
void SetThreadEnabled(bool threadEnabled) {
|
||||
threadEnabled_ = threadEnabled;
|
||||
}
|
||||
|
||||
void ScheduleEvent(Event ev) {
|
||||
{
|
||||
lock_guard guard(eventsLock_);
|
||||
events_.push_back(ev);
|
||||
eventsWait_.notify_one();
|
||||
}
|
||||
|
||||
if (!threadEnabled_) {
|
||||
RunEventsUntil(0);
|
||||
}
|
||||
}
|
||||
|
||||
bool HasEvents() {
|
||||
lock_guard guard(eventsLock_);
|
||||
return !events_.empty();
|
||||
}
|
||||
|
||||
Event GetNextEvent() {
|
||||
lock_guard guard(eventsLock_);
|
||||
if (events_.empty()) {
|
||||
eventsDrain_.notify_one();
|
||||
return EVENT_INVALID;
|
||||
}
|
||||
|
||||
Event ev = events_.front();
|
||||
events_.pop_front();
|
||||
return ev;
|
||||
}
|
||||
|
||||
void RunEventsUntil(u64 globalticks) {
|
||||
do {
|
||||
for (Event ev = GetNextEvent(); EventType(ev) != EVENT_INVALID; ev = GetNextEvent()) {
|
||||
switch (EventType(ev)) {
|
||||
case EVENT_FINISH:
|
||||
// Stop waiting.
|
||||
globalticks = 0;
|
||||
break;
|
||||
|
||||
case EVENT_SYNC:
|
||||
break;
|
||||
|
||||
default:
|
||||
ProcessEvent(ev);
|
||||
}
|
||||
}
|
||||
|
||||
// Quit the loop if the queue is drained and coreState has tripped, or threading is disabled.
|
||||
if (coreState != CORE_RUNNING || !threadEnabled_) {
|
||||
return;
|
||||
}
|
||||
|
||||
// coreState changes won't wake us, so recheck periodically.
|
||||
eventsWait_.wait_for(eventsWaitLock_, 1);
|
||||
} while (CoreTiming::GetTicks() < globalticks);
|
||||
}
|
||||
|
||||
void SyncThread() {
|
||||
if (!threadEnabled_) {
|
||||
return;
|
||||
}
|
||||
|
||||
// While processing the last event, HasEvents() will be false even while not done.
|
||||
// So we schedule a nothing event and wait for that to finish.
|
||||
ScheduleEvent(EVENT_SYNC);
|
||||
while (HasEvents() && coreState == CORE_RUNNING) {
|
||||
eventsDrain_.wait_for(eventsDrainLock_, 1);
|
||||
}
|
||||
}
|
||||
|
||||
void FinishEventLoop() {
|
||||
if (threadEnabled_) {
|
||||
ScheduleEvent(EVENT_FINISH);
|
||||
}
|
||||
}
|
||||
|
||||
protected:
|
||||
virtual void ProcessEvent(Event ev) = 0;
|
||||
|
||||
private:
|
||||
bool threadEnabled_;
|
||||
std::deque<Event> events_;
|
||||
recursive_mutex eventsLock_;
|
||||
recursive_mutex eventsWaitLock_;
|
||||
recursive_mutex eventsDrainLock_;
|
||||
condition_variable eventsWait_;
|
||||
condition_variable eventsDrain_;
|
||||
};
|
@ -1,103 +1,8 @@
|
||||
#pragma once
|
||||
|
||||
#include "native/base/mutex.h"
|
||||
#include "Core/ThreadEventQueue.h"
|
||||
#include "GPU/GPUInterface.h"
|
||||
#include "Core/CoreTiming.h"
|
||||
#include <deque>
|
||||
|
||||
template <typename B, typename Event, typename EventType, EventType EVENT_INVALID, EventType EVENT_SYNC, EventType EVENT_FINISH>
|
||||
struct ThreadEventQueue : public B {
|
||||
void SetThreadEnabled(bool threadEnabled) {
|
||||
threadEnabled_ = threadEnabled;
|
||||
}
|
||||
|
||||
void ScheduleEvent(Event ev) {
|
||||
{
|
||||
lock_guard guard(eventsLock_);
|
||||
events_.push_back(ev);
|
||||
eventsWait_.notify_one();
|
||||
}
|
||||
|
||||
if (!threadEnabled_) {
|
||||
RunEventsUntil(0);
|
||||
}
|
||||
}
|
||||
|
||||
bool HasEvents() {
|
||||
lock_guard guard(eventsLock_);
|
||||
return !events_.empty();
|
||||
}
|
||||
|
||||
Event GetNextEvent() {
|
||||
lock_guard guard(eventsLock_);
|
||||
if (events_.empty()) {
|
||||
eventsDrain_.notify_one();
|
||||
return EVENT_INVALID;
|
||||
}
|
||||
|
||||
Event ev = events_.front();
|
||||
events_.pop_front();
|
||||
return ev;
|
||||
}
|
||||
|
||||
void RunEventsUntil(u64 globalticks) {
|
||||
do {
|
||||
for (Event ev = GetNextEvent(); EventType(ev) != EVENT_INVALID; ev = GetNextEvent()) {
|
||||
switch (EventType(ev)) {
|
||||
case EVENT_FINISH:
|
||||
// Stop waiting.
|
||||
globalticks = 0;
|
||||
break;
|
||||
|
||||
case EVENT_SYNC:
|
||||
break;
|
||||
|
||||
default:
|
||||
ProcessEvent(ev);
|
||||
}
|
||||
}
|
||||
|
||||
// Quit the loop if the queue is drained and coreState has tripped, or threading is disabled.
|
||||
if (coreState != CORE_RUNNING || !threadEnabled_) {
|
||||
return;
|
||||
}
|
||||
|
||||
// coreState changes won't wake us, so recheck periodically.
|
||||
eventsWait_.wait_for(eventsWaitLock_, 1);
|
||||
} while (CoreTiming::GetTicks() < globalticks);
|
||||
}
|
||||
|
||||
void SyncThread() {
|
||||
if (!threadEnabled_) {
|
||||
return;
|
||||
}
|
||||
|
||||
// While processing the last event, HasEvents() will be false even while not done.
|
||||
// So we schedule a nothing event and wait for that to finish.
|
||||
ScheduleEvent(EVENT_SYNC);
|
||||
while (HasEvents() && coreState == CORE_RUNNING) {
|
||||
eventsDrain_.wait_for(eventsDrainLock_, 1);
|
||||
}
|
||||
}
|
||||
|
||||
void FinishEventLoop() {
|
||||
if (threadEnabled_) {
|
||||
ScheduleEvent(EVENT_FINISH);
|
||||
}
|
||||
}
|
||||
|
||||
protected:
|
||||
virtual void ProcessEvent(Event ev) = 0;
|
||||
|
||||
private:
|
||||
bool threadEnabled_;
|
||||
std::deque<Event> events_;
|
||||
recursive_mutex eventsLock_;
|
||||
recursive_mutex eventsWaitLock_;
|
||||
recursive_mutex eventsDrainLock_;
|
||||
condition_variable eventsWait_;
|
||||
condition_variable eventsDrain_;
|
||||
};
|
||||
typedef ThreadEventQueue<GPUInterface, GPUEvent, GPUEventType, GPU_EVENT_INVALID, GPU_EVENT_SYNC_THREAD, GPU_EVENT_FINISH_EVENT_LOOP> GPUThreadEventQueue;
|
||||
|
||||
class GPUCommon : public GPUThreadEventQueue
|
||||
|
Loading…
x
Reference in New Issue
Block a user