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Buildfix
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@ -779,12 +779,14 @@ static bool Thin3DFormatToFormatAndType(DataFormat fmt, GLuint &internalFormat,
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type = GL_FLOAT;
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break;
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#ifndef USING_GLES2
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case DataFormat::S8:
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internalFormat = GL_STENCIL_INDEX;
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format = GL_STENCIL_INDEX;
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type = GL_UNSIGNED_BYTE;
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alignment = 1;
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break;
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#endif
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case DataFormat::R8G8B8_UNORM:
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internalFormat = GL_RGB;
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