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Fix the shift regs in ARM JIT that were causing graphical issues in some games. Set avoidload flag.
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@ -302,7 +302,7 @@ namespace MIPSComp
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MOV(gpr.R(rd), Operand2(gpr.R(rt), shiftType, sa));
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return;
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}
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gpr.MapDirtyInIn(rd, rs, rt);
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gpr.MapDirtyInIn(rd, rs, rt, false);
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AND(R0, gpr.R(rs), Operand2(0x1F));
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MOV(gpr.R(rd), Operand2(gpr.R(rt), shiftType, R0));
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}
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