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Optimizing the space to put in single line for frame skipping and fps limit
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d821946da5
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@ -881,8 +881,8 @@ void GraphicsScreenP3::render() {
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char showFps[256];
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sprintf(showFps, "%s %d", gs->T("FPS :"), g_Config.iFpsLimit);
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ui_draw2d.DrawText(UBUNTU24, showFps, x + 60, (y += stride) - 5, 0xFFFFFFFF, ALIGN_LEFT);
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HLinear hlinear1(x + 60, y += stride, 20);
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ui_draw2d.DrawText(UBUNTU24, showFps, x + 60, y += stride , 0xFFFFFFFF, ALIGN_LEFT);
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HLinear hlinear1(x + 220, y, 20);
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if (UIButton(GEN_ID, hlinear1, 80, 0, gs->T("Auto"), ALIGN_LEFT))
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g_Config.iFpsLimit = 60;
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if (UIButton(GEN_ID, hlinear1, 45, 0, gs->T("-1"), ALIGN_LEFT))
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@ -904,8 +904,8 @@ void GraphicsScreenP3::render() {
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char showFrameSkip[256];
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sprintf(showFrameSkip, "%s %d", gs->T("Frames :"), g_Config.iFrameSkip);
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ui_draw2d.DrawText(UBUNTU24, showFrameSkip, x + 60, (y += stride) - 5, 0xFFFFFFFF, ALIGN_LEFT);
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HLinear hlinear2(x + 60, y += stride, 20);
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ui_draw2d.DrawText(UBUNTU24, showFrameSkip, x + 60, y += stride, 0xFFFFFFFF, ALIGN_LEFT);
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HLinear hlinear2(x + 220, y, 20);
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if (UIButton(GEN_ID, hlinear2, 80, 0, gs->T("Auto"), ALIGN_LEFT))
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g_Config.iFrameSkip = 3;
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if (UIButton(GEN_ID, hlinear2, 40, 0, gs->T("-1"), ALIGN_LEFT))
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@ -918,7 +918,7 @@ void GraphicsScreenP3::render() {
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y += 20;
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} else
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g_Config.iFrameSkip = 0;
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UIEnd();
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}
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