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Yet another try at taking care of the GPD crashes in #11063.
Thanks tiagao for all the testing.
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@ -139,7 +139,7 @@ void GLRenderManager::ThreadEnd() {
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frameData_[i].steps.clear();
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frameData_[i].initSteps.clear();
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}
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deleter_.Perform(this, false);
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deleter_.Perform(this, skipGLCalls_);
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for (int i = 0; i < (int)steps_.size(); i++) {
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delete steps_[i];
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