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Remove some config options for Symbian where benefits are known. Can display all configs on screen again.
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parent
34c0c204bc
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@ -327,14 +327,16 @@ void SettingsScreen::render() {
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}
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g_Config.iWindowZoom = doubleRes ? 2 : 1;
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}
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#ifndef __SYMBIAN32__
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UICheckBox(GEN_ID, x, y += stride, "Hardware Transform", ALIGN_TOPLEFT, &g_Config.bHardwareTransform);
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UICheckBox(GEN_ID, x, y += stride, "Draw using Stream VBO", ALIGN_TOPLEFT, &g_Config.bUseVBO);
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UICheckBox(GEN_ID, x, y += stride, "Vertex Cache", ALIGN_TOPLEFT, &g_Config.bVertexCache);
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#endif
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UICheckBox(GEN_ID, x, y += stride, "JIT (Dynarec)", ALIGN_TOPLEFT, &g_Config.bJit);
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if (g_Config.bJit)
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UICheckBox(GEN_ID, x + 450, y, "Fastmem (may be unstable)", ALIGN_TOPLEFT, &g_Config.bFastMemory);
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// ui_draw2d.DrawText(UBUNTU48, "much faster JIT coming later", x, y+=50, 0xcFFFFFFF, ALIGN_LEFT);
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UICheckBox(GEN_ID, x, y += stride, "On-screen Touch Controls", ALIGN_TOPLEFT, &g_Config.bShowTouchControls);
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if (g_Config.bShowTouchControls) {
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UICheckBox(GEN_ID, x + 450, y, "Large Controls", ALIGN_TOPLEFT, &g_Config.bLargeControls);
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@ -267,6 +267,11 @@ void NativeInit(int argc, const char *argv[], const char *savegame_directory, co
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logman->AddListener(type, logger);
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#endif
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}
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#ifdef __SYMBIAN32__
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g_Config.bHardwareTransform = true;
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g_Config.bUseVBO = false;
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g_Config.bVertexCache = false;
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#endif
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// Special hack for G3D as it's very spammy. Need to make a flag for this.
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if (!gfxLog)
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logman->SetLogLevel(LogTypes::G3D, LogTypes::LERROR);
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