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Render-to-texture : Add | 0x04000000 to address
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@ -1226,7 +1226,7 @@ void TextureCache::SetTexture() {
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const u64 cacheKeyEnd = cacheKeyStart + ((u64)(framebuffer->fb_stride * MAX_SUBAREA_Y_OFFSET) << 32);
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if (cachekey >= cacheKeyStart && cachekey < cacheKeyEnd) {
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AttachFramebuffer(entry, framebuffer->fb_address, framebuffer, cachekey == cacheKeyStart);
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AttachFramebuffer(entry, framebuffer->fb_address | 0x04000000, framebuffer, cachekey == cacheKeyStart);
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}
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}
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