Render-to-texture : Add | 0x04000000 to address

This commit is contained in:
raven02 2013-09-09 06:20:54 +08:00
parent 437ba70bec
commit 89b2913455

View File

@ -1226,7 +1226,7 @@ void TextureCache::SetTexture() {
const u64 cacheKeyEnd = cacheKeyStart + ((u64)(framebuffer->fb_stride * MAX_SUBAREA_Y_OFFSET) << 32);
if (cachekey >= cacheKeyStart && cachekey < cacheKeyEnd) {
AttachFramebuffer(entry, framebuffer->fb_address, framebuffer, cachekey == cacheKeyStart);
AttachFramebuffer(entry, framebuffer->fb_address | 0x04000000, framebuffer, cachekey == cacheKeyStart);
}
}