Do not copy ICNS assets (iOS uses PNGs) or generate a MacOS folder when building for iOS

This commit is contained in:
Karen Tsai 2015-05-27 03:37:49 -04:00
parent dbd15420f5
commit 8a57e8cda3

View File

@ -1607,20 +1607,25 @@ endif()
if (TargetBin)
if (IOS OR APPLE)
if (APPLE AND NOT IOS)
set(ICON_PATH_ABS ${CMAKE_CURRENT_SOURCE_DIR}/assets/ppsspp.icns)
set( MACOSX_BUNDLE_ICON_FILE ppsspp.icns )
set_source_files_properties(${ICON_PATH_ABS} PROPERTIES MACOSX_PACKAGE_LOCATION "Resources")
endif()
# TODO: there must a native way to copy these.
# Now this is very prone to errors when changes occur.
# Also better to have assets under Resources dir.
# Also better to have assets under Resources dir for OS X.
file(GLOB_RECURSE FLASH0_FILES flash0/*)
file(GLOB_RECURSE LANG_FILES lang/*)
file(GLOB_RECURSE SHADER_FILES assets/shaders/*)
if (APPLE AND NOT IOS)
set_source_files_properties(${NativeAssets} PROPERTIES MACOSX_PACKAGE_LOCATION "MacOS/assets")
set_source_files_properties(${FLASH0_FILES} PROPERTIES MACOSX_PACKAGE_LOCATION "MacOS/assets/flash0/font")
set_source_files_properties(${LANG_FILES} PROPERTIES MACOSX_PACKAGE_LOCATION "MacOS/assets/lang")
set_source_files_properties(${SHADER_FILES} PROPERTIES MACOSX_PACKAGE_LOCATION "MacOS/assets/shaders")
endif()
add_executable(${TargetBin} MACOSX_BUNDLE ${ICON_PATH_ABS} ${NativeAssets} ${SHADER_FILES} ${FLASH0_FILES} ${LANG_FILES} ${NativeAppSource})
else()