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Cleanup __sceAudio a little bit.
front() -> pop_front()
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@ -186,16 +186,14 @@ void __AudioUpdate()
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{
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if (chans[i].sampleQueue.size() >= 2)
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{
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s16 sampleL = chans[i].sampleQueue.front();
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chans[i].sampleQueue.pop();
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s16 sampleR = chans[i].sampleQueue.front();
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chans[i].sampleQueue.pop();
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mixBuffer[s * 2] += sampleL;
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s16 sampleL = chans[i].sampleQueue.pop_front();
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s16 sampleR = chans[i].sampleQueue.pop_front();
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mixBuffer[s * 2 + 0] += sampleL;
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mixBuffer[s * 2 + 1] += sampleR;
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}
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else
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{
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ERROR_LOG(HLE, "channel %i buffer underrun at %i of %i", i, s, hwBlockSize);
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ERROR_LOG(HLE, "Channel %i buffer underrun at %i of %i", i, s, hwBlockSize);
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break;
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}
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}
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@ -217,7 +215,7 @@ void __AudioUpdate()
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if (outAudioQueue.room() >= hwBlockSize * 2) {
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// Push the mixed samples onto the output audio queue.
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for (int i = 0; i < hwBlockSize; i++) {
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s32 sampleL = mixBuffer[i * 2] >> 2; // TODO - what factor?
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s32 sampleL = mixBuffer[i * 2 + 0] >> 2; // TODO - what factor?
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s32 sampleR = mixBuffer[i * 2 + 1] >> 2;
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outAudioQueue.push((s16)sampleL);
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@ -252,21 +250,19 @@ int __AudioMix(short *outstereo, int numFrames)
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for (int i = 0; i < numFrames; i++) {
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if (outAudioQueue.size() >= 2)
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{
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sampleL = outAudioQueue.front();
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outAudioQueue.pop();
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sampleR = outAudioQueue.front();
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outAudioQueue.pop();
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outstereo[i * 2] = sampleL;
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sampleL = outAudioQueue.pop_front();
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sampleR = outAudioQueue.pop_front();
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outstereo[i * 2 + 0] = sampleL;
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outstereo[i * 2 + 1] = sampleR;
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anythingToPlay = true;
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} else {
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if (underrun == -1) underrun = i;
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outstereo[i * 2] = sampleL; // repeat last sample, can reduce clicking
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outstereo[i * 2 + 0] = sampleL; // repeat last sample, can reduce clicking
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outstereo[i * 2 + 1] = sampleR; // repeat last sample, can reduce clicking
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}
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}
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if (anythingToPlay && underrun >= 0) {
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DEBUG_LOG(HLE, "audio out buffer UNDERRUN at %i of %i", underrun, numFrames);
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DEBUG_LOG(HLE, "Audio out buffer UNDERRUN at %i of %i", underrun, numFrames);
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} else {
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// DEBUG_LOG(HLE, "No underrun, mixed %i samples fine", numFrames);
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}
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