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UI: Respect resize flag during graphics init.
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@ -142,8 +142,6 @@ static UI::Theme ui_theme;
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ScreenManager *screenManager;
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std::string config_filename;
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bool g_graphicsInited;
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// Really need to clean this mess of globals up... but instead I add more :P
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bool g_TakeScreenshot;
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static bool isOuya;
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@ -792,6 +790,9 @@ bool NativeInitGraphics(GraphicsContext *graphicsContext) {
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ILOG("NativeInitGraphics");
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_assert_msg_(G3D, graphicsContext, "No graphics context!");
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// We set this now so any resize during init is processed later.
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resized = false;
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using namespace Draw;
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Core_SetGraphicsContext(graphicsContext);
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g_draw = graphicsContext->GetDrawContext();
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@ -872,7 +873,6 @@ bool NativeInitGraphics(GraphicsContext *graphicsContext) {
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if (gpu)
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gpu->DeviceRestore();
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g_graphicsInited = true;
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ILOG("NativeInitGraphics completed");
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return true;
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}
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@ -883,7 +883,6 @@ void NativeShutdownGraphics() {
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if (gpu)
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gpu->DeviceLost();
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g_graphicsInited = false;
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ILOG("NativeShutdownGraphics");
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#ifdef _WIN32
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@ -1307,12 +1306,8 @@ void NativeMessageReceived(const char *message, const char *value) {
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void NativeResized() {
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// NativeResized can come from any thread so we just set a flag, then process it later.
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if (g_graphicsInited) {
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ILOG("NativeResized - setting flag");
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resized = true;
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} else {
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ILOG("NativeResized ignored, not initialized");
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}
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ILOG("NativeResized - setting flag");
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resized = true;
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}
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void NativeSetRestarting() {
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