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Typo fixes, thanks raven02. Fix deinitialization crashes.
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2d31dd5e73
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@ -19,6 +19,7 @@
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#include "base/logging.h"
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#include "Common/Log.h"
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#include "Core/Reporting.h"
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#include "DepalettizeShader.h"
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#include "GPU/GPUState.h"
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#include "GPU/GLES/TextureCache.h"
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@ -128,7 +129,7 @@ void GenerateDepalShader100(char *buffer, GEBufferFormat pixelFormat) {
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case 28: strcpy(lookupMethod, "index.a"); multiplier = (1.0f / 16.0f); break;
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}
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} else {
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// Ugh
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ERROR_LOG_ONCE(depal8888, G3D, "8888 depal unsupported: %i %02x", shift, mask);
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}
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break;
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case GE_FORMAT_4444:
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@ -141,7 +142,7 @@ void GenerateDepalShader100(char *buffer, GEBufferFormat pixelFormat) {
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}
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multiplier = 1.0f / 16.0f;
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} else {
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// Ugh
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ERROR_LOG_ONCE(depal4444, G3D, "4444 depal unsupported: %i %02x", shift, mask);
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}
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break;
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case GE_FORMAT_565:
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@ -152,19 +153,19 @@ void GenerateDepalShader100(char *buffer, GEBufferFormat pixelFormat) {
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case 11: strcpy(lookupMethod, "index.b"); multiplier = 1.0f / 32.0f; break;
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}
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} else {
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// Ugh
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ERROR_LOG_ONCE(depal565, G3D, "565 depal unsupported: %i %02x", shift, mask);
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}
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break;
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case GE_FORMAT_5551:
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if ((mask & 0x1F) == 0x1F) {
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switch (shift) { // bgra?
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case 0: strcpy(lookupMethod, "index.r"); multiplier = 1.0f / 32.0f; break;
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case 4: strcpy(lookupMethod, "index.g"); multiplier = 1.0f / 32.0f; break;
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case 8: strcpy(lookupMethod, "index.b"); multiplier = 1.0f / 32.0f; break;
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case 15: strcpy(lookupMethod, "index.a"); multiplier = 1.0f / 128.0f; break;
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case 5: strcpy(lookupMethod, "index.g"); multiplier = 1.0f / 32.0f; break;
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case 10: strcpy(lookupMethod, "index.b"); multiplier = 1.0f / 32.0f; break;
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case 15: strcpy(lookupMethod, "index.a"); multiplier = 1.0f / 256.0f; break;
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}
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} else {
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// Ugh
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ERROR_LOG_ONCE(depal5551, G3D, "5551 depal unsupported: %i %02x", shift, mask);
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}
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break;
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}
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@ -220,10 +221,12 @@ void DepalShaderCache::Clear() {
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glDeleteProgram(shader->second->program);
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delete shader->second;
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}
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cache_.clear();
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for (auto tex = texCache_.begin(); tex != texCache_.end(); ++tex) {
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glDeleteTextures(1, &tex->second->texture);
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delete tex->second;
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}
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texCache_.clear();
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}
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void DepalShaderCache::Decimate() {
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