gl-render-manager: Oops, fix scissor tests after clears

This commit is contained in:
Henrik Rydgård 2018-02-08 00:50:29 +01:00
parent 1eec30dac2
commit 8c5a94ce01

View File

@ -616,6 +616,8 @@ void GLQueueRunner::PerformRenderPass(const GLRStep &step) {
glClear(c.clear.clearMask);
if (c.clear.scissorW > 0) {
glDisable(GL_SCISSOR_TEST);
} else {
glEnable(GL_SCISSOR_TEST);
}
break;
case GLRRenderCommand::INVALIDATE: