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gl-render-manager: Oops, fix scissor tests after clears
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@ -616,6 +616,8 @@ void GLQueueRunner::PerformRenderPass(const GLRStep &step) {
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glClear(c.clear.clearMask);
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if (c.clear.scissorW > 0) {
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glDisable(GL_SCISSOR_TEST);
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} else {
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glEnable(GL_SCISSOR_TEST);
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}
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break;
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case GLRRenderCommand::INVALIDATE:
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