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Restore context even without an interrupt.
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17a4341bb3
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@ -838,6 +838,9 @@ void GPUCommon::ExecuteOp(u32 op, u32 diff) {
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currentList->waitTicks = startingTicks + cyclesExecuted;
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busyTicks = std::max(busyTicks, currentList->waitTicks);
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__GeTriggerSync(WAITTYPE_GELISTSYNC, currentList->id, currentList->waitTicks);
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if (currentList->started && currentList->context != NULL) {
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gstate.Restore(currentList->context);
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}
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}
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break;
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}
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