Add render target breakpoints to GE debugger.

Including z buffer as well, hope it's not confusing.
This commit is contained in:
Unknown W. Brackets 2016-05-21 17:55:45 -07:00
parent bb7dd908ba
commit 916c53c859
5 changed files with 114 additions and 2 deletions

View File

@ -27,14 +27,17 @@ static recursive_mutex breaksLock;
static std::vector<bool> breakCmds;
static std::set<u32> breakPCs;
static std::set<u32> breakTextures;
static std::set<u32> breakRenderTargets;
// Small optimization to avoid a lock/lookup for the common case.
static size_t breakPCsCount = 0;
static size_t breakTexturesCount = 0;
static size_t breakRenderTargetsCount = 0;
// If these are set, the above are also, but they should be temporary.
static std::vector<bool> breakCmdsTemp;
static std::set<u32> breakPCsTemp;
static std::set<u32> breakTexturesTemp;
static std::set<u32> breakRenderTargetsTemp;
static bool textureChangeTemp = false;
static u32 lastTexture = 0xFFFFFFFF;
@ -96,6 +99,17 @@ u32 GetAdjustedTextureAddress(u32 op) {
return addr;
}
u32 GetAdjustedRenderTargetAddress(u32 op) {
const u8 cmd = op >> 24;
switch (cmd) {
case GE_CMD_FRAMEBUFPTR:
case GE_CMD_ZBUFPTR:
return op & 0x003FFFF0;
}
return (u32)-1;
}
bool IsTextureChangeBreakpoint(u32 op, u32 addr) {
if (!textureChangeTemp) {
return false;
@ -131,6 +145,14 @@ bool IsTextureCmdBreakpoint(u32 op) {
}
}
bool IsRenderTargetCmdBreakpoint(u32 op) {
const u32 addr = GetAdjustedRenderTargetAddress(op);
if (addr != (u32)-1) {
return IsRenderTargetBreakpoint(addr);
}
return false;
}
bool IsBreakpoint(u32 pc, u32 op) {
if (IsAddressBreakpoint(pc) || IsOpBreakpoint(op)) {
return true;
@ -140,6 +162,9 @@ bool IsBreakpoint(u32 pc, u32 op) {
// Break on the next non-texture.
AddNonTextureTempBreakpoints();
}
if (breakRenderTargetsCount != 0 && IsRenderTargetCmdBreakpoint(op)) {
return true;
}
return false;
}
@ -184,6 +209,30 @@ bool IsTextureBreakpoint(u32 addr) {
return breakTextures.find(addr) != breakTextures.end();
}
bool IsRenderTargetBreakpoint(u32 addr, bool &temp) {
if (breakRenderTargetsCount == 0) {
temp = false;
return false;
}
addr &= 0x003FFFF0;
lock_guard guard(breaksLock);
temp = breakRenderTargetsTemp.find(addr) != breakRenderTargetsTemp.end();
return breakRenderTargets.find(addr) != breakRenderTargets.end();
}
bool IsRenderTargetBreakpoint(u32 addr) {
if (breakRenderTargetsCount == 0) {
return false;
}
addr &= 0x003FFFF0;
lock_guard guard(breaksLock);
return breakRenderTargets.find(addr) != breakRenderTargets.end();
}
bool IsCmdBreakpoint(u8 cmd, bool &temp) {
temp = breakCmdsTemp[cmd];
return breakCmds[cmd];
@ -241,6 +290,24 @@ void AddTextureBreakpoint(u32 addr, bool temp) {
breakTexturesCount = breakTextures.size();
}
void AddRenderTargetBreakpoint(u32 addr, bool temp) {
lock_guard guard(breaksLock);
addr &= 0x003FFFF0;
if (temp) {
if (breakRenderTargets.find(addr) == breakRenderTargets.end()) {
breakRenderTargetsTemp.insert(addr);
breakRenderTargets.insert(addr);
}
} else {
breakRenderTargetsTemp.erase(addr);
breakRenderTargets.insert(addr);
}
breakRenderTargetsCount = breakRenderTargets.size();
}
void AddTextureChangeTempBreakpoint() {
textureChangeTemp = true;
}
@ -268,6 +335,17 @@ void RemoveTextureBreakpoint(u32 addr) {
breakTexturesCount = breakTextures.size();
}
void RemoveRenderTargetBreakpoint(u32 addr) {
lock_guard guard(breaksLock);
addr &= 0x003FFFF0;
breakRenderTargetsTemp.erase(addr);
breakRenderTargets.erase(addr);
breakRenderTargetsCount = breakRenderTargets.size();
}
void RemoveTextureChangeTempBreakpoint() {
textureChangeTemp = false;
}
@ -283,14 +361,17 @@ void ClearAllBreakpoints() {
breakCmds.resize(256, false);
breakPCs.clear();
breakTextures.clear();
breakRenderTargets.clear();
breakCmdsTemp.clear();
breakCmdsTemp.resize(256, false);
breakPCsTemp.clear();
breakTexturesTemp.clear();
breakRenderTargetsTemp.clear();
breakPCsCount = breakPCs.size();
breakTexturesCount = breakTextures.size();
breakRenderTargetsCount = breakRenderTargets.size();
textureChangeTemp = false;
}
@ -316,7 +397,13 @@ void ClearTempBreakpoints() {
breakTextures.erase(*it);
}
breakTexturesTemp.clear();
breakPCsCount = breakTextures.size();
breakTexturesCount = breakTextures.size();
for (auto it = breakRenderTargetsTemp.begin(), end = breakRenderTargetsTemp.end(); it != end; ++it) {
breakRenderTargets.erase(*it);
}
breakRenderTargetsTemp.clear();
breakRenderTargetsCount = breakRenderTargets.size();
textureChangeTemp = false;
}

View File

@ -30,16 +30,20 @@ namespace GPUBreakpoints {
bool IsCmdBreakpoint(u8 cmd);
bool IsTextureBreakpoint(u32 addr, bool &temp);
bool IsTextureBreakpoint(u32 addr);
bool IsRenderTargetBreakpoint(u32 addr, bool &temp);
bool IsRenderTargetBreakpoint(u32 addr);
void AddAddressBreakpoint(u32 addr, bool temp = false);
void AddCmdBreakpoint(u8 cmd, bool temp = false);
void AddTextureBreakpoint(u32 addr, bool temp = false);
void AddTextureChangeTempBreakpoint();
void AddRenderTargetBreakpoint(u32 addr, bool temp = false);
void RemoveAddressBreakpoint(u32 addr);
void RemoveCmdBreakpoint(u8 cmd);
void RemoveTextureBreakpoint(u32 addr);
void RemoveTextureChangeTempBreakpoint();
void RemoveRenderTargetBreakpoint(u32 addr);
void UpdateLastTexture(u32 addr);

View File

@ -658,6 +658,25 @@ BOOL CGEDebugger::DlgProc(UINT message, WPARAM wParam, LPARAM lParam) {
}
break;
case IDC_GEDBG_BREAKTARGET:
{
attached = true;
if (!gpuDebug) {
break;
}
const auto state = gpuDebug->GetGState();
u32 fbAddr = state.getFrameBufRawAddress();
// TODO: Better interface that allows add/remove or something.
if (InputBox_GetHex(GetModuleHandle(NULL), m_hDlg, L"Framebuffer Address", fbAddr, fbAddr)) {
if (IsRenderTargetBreakpoint(fbAddr)) {
RemoveRenderTargetBreakpoint(fbAddr);
} else {
AddRenderTargetBreakpoint(fbAddr);
}
}
}
break;
case IDC_GEDBG_TEXLEVELDOWN:
UpdateTextureLevel(textureLevel_ - 1);
if (attached && gpuDebug != nullptr) {

View File

@ -187,6 +187,7 @@ BEGIN
PUSHBUTTON "Level -",IDC_GEDBG_TEXLEVELDOWN,24,192,40,14
PUSHBUTTON "Level +",IDC_GEDBG_TEXLEVELUP,84,192,40,14
CONTROL "",IDC_GEDBG_FBTABS,"SysTabControl32",TCS_BUTTONS | TCS_FOCUSNEVER,384,192,110,12
PUSHBUTTON "Break on Target...",IDC_GEDBG_BREAKTARGET,394,211,100,14
END

View File

@ -324,6 +324,7 @@
#define ID_EMULATION_ROTATION_V_R 40159
#define ID_OPTIONS_DISPLAY_LAYOUT 40160
#define ID_OPTIONS_VULKAN 40161
#define IDC_GEDBG_BREAKTARGET 40162
// Dummy option to let the buffered rendering hotkey cycle through all the options.
#define ID_OPTIONS_BUFFEREDRENDERINGDUMMY 40500
@ -336,7 +337,7 @@
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 256
#define _APS_NEXT_COMMAND_VALUE 40161
#define _APS_NEXT_COMMAND_VALUE 40163
#define _APS_NEXT_CONTROL_VALUE 1199
#define _APS_NEXT_SYMED_VALUE 101
#endif