Add a missing break that would explain the odd AUTO mipmap test results on D3D11 and Vulkan...

This commit is contained in:
Henrik Rydgård 2017-11-21 15:18:31 +01:00
parent d03bd75405
commit 9468b3d073

View File

@ -225,8 +225,8 @@ void TextureCacheCommon::UpdateSamplingParams(TexCacheEntry &entry, SamplerCache
key.lodBias = (int)(lodBias * 256.0f);
if (gstate_c.Supports(GPU_SUPPORTS_ANISOTROPY) && g_Config.iAnisotropyLevel > 0) {
key.aniso = true;
break;
}
break;
case GE_TEXLEVEL_MODE_CONST:
case GE_TEXLEVEL_MODE_UNKNOWN:
key.maxLevel = (int)(lodBias * 256.0f);