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Re-enable the Pause keymapping on Android
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e0a05e8cc2
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@ -202,13 +202,9 @@ void EmuScreen::onVKeyDown(int virtualKeyCode) {
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}
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break;
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// On Android, this is take care of in update() using input.buttons & back
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// Should get rid of that but not now.
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#ifndef ANDROID
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case VIRTKEY_PAUSE:
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screenManager()->push(new GamePauseScreen(gamePath_));
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break;
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#endif
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case VIRTKEY_AXIS_X_MIN:
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case VIRTKEY_AXIS_X_MAX:
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@ -366,7 +366,7 @@ void GameSettingsScreen::CreateViews() {
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#ifdef _WIN32
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systemSettings->Add(new Choice(s->T("Change Nickname")))->OnClick.Handle(this, &GameSettingsScreen::OnChangeNickname);
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#endif
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systemSettings->Add(new Choice(s->T("System Language")))->OnClick.Handle(this, &GameSettingsScreen::OnLanguage);
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systemSettings->Add(new Choice(s->T("System Language", "Language")))->OnClick.Handle(this, &GameSettingsScreen::OnLanguage);
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systemSettings->Add(new Choice(s->T("Developer Tools")))->OnClick.Handle(this, &GameSettingsScreen::OnDeveloperTools);
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