Re-enable the Pause keymapping on Android

This commit is contained in:
Henrik Rydgard 2013-08-20 19:08:13 +02:00
parent e0a05e8cc2
commit 9a0ce170d2
2 changed files with 1 additions and 5 deletions

View File

@ -202,13 +202,9 @@ void EmuScreen::onVKeyDown(int virtualKeyCode) {
}
break;
// On Android, this is take care of in update() using input.buttons & back
// Should get rid of that but not now.
#ifndef ANDROID
case VIRTKEY_PAUSE:
screenManager()->push(new GamePauseScreen(gamePath_));
break;
#endif
case VIRTKEY_AXIS_X_MIN:
case VIRTKEY_AXIS_X_MAX:

View File

@ -366,7 +366,7 @@ void GameSettingsScreen::CreateViews() {
#ifdef _WIN32
systemSettings->Add(new Choice(s->T("Change Nickname")))->OnClick.Handle(this, &GameSettingsScreen::OnChangeNickname);
#endif
systemSettings->Add(new Choice(s->T("System Language")))->OnClick.Handle(this, &GameSettingsScreen::OnLanguage);
systemSettings->Add(new Choice(s->T("System Language", "Language")))->OnClick.Handle(this, &GameSettingsScreen::OnLanguage);
systemSettings->Add(new Choice(s->T("Developer Tools")))->OnClick.Handle(this, &GameSettingsScreen::OnDeveloperTools);