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Add scempegbase stuff
Find in homebrew game
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a66282fd1f
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9b054de4e5
@ -326,7 +326,7 @@ void RegisterAllModules() {
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Register_SysclibForKernel();
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Register_sceCtrl_driver();
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Register_sceDisplay_driver();
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Register_sceMpegbase();
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}
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@ -1793,3 +1793,24 @@ void Register_sceMpeg()
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{
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RegisterModule("sceMpeg", ARRAY_SIZE(sceMpeg), sceMpeg);
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}
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u32 sceMpegbase_BEA18F91(u32 unknown1, u32 unknown2, u32 unknown3, u32 unknown4, u32 unknown5, u32 unknown6)
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{
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ERROR_LOG(ME, "UNIMPL sceMpegbase_BEA18F91(%08x, %08x, %08x, %08x, %08x, %08x)", unknown1, unknown2, unknown3, unknown4, unknown5, unknown6);
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return 0;
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}
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const HLEFunction sceMpegbase[] =
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{
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{ 0xBEA18F91, WrapU_UUUUUU<sceMpegbase_BEA18F91>, "sceMpegbase_BEA18F91" },
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{ 0x492B5E4B, 0, "sceMpegBaseCscInit" },
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{ 0x0530BE4E, 0, "sceMpegbase_0530BE4E" },
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{ 0x91929A21, 0, "sceMpegBaseCscAvc" },
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{ 0x304882E1, 0, "sceMpegBaseCscAvcRange" },
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{ 0x7AC0321A, 0, "sceMpegBaseYCrCbCopy" }
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};
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void Register_sceMpegbase()
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{
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RegisterModule("sceMpegbase", ARRAY_SIZE(sceMpegbase), sceMpegbase);
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};
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@ -77,3 +77,6 @@ void __MpegShutdown();
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void __MpegLoadModule(int version);
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void Register_sceMpeg();
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void Register_sceMpegbase();
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