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Linux: Draw the graphics API on the splash screen, like most other platforms.
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@ -39,6 +39,7 @@ assets/flash0
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UWP/icph
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UWP/.vs
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.vs
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.vscode
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# For Mac
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.DS_Store
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@ -507,7 +507,7 @@ void LogoScreen::render() {
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int ppsspp_org_y = yres / 2 + 130;
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dc.DrawText("www.ppsspp.org", bounds.centerX(), ppsspp_org_y, textColor, ALIGN_CENTER);
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#if (defined(_WIN32) && !PPSSPP_PLATFORM(UWP)) || PPSSPP_PLATFORM(ANDROID)
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#if (defined(_WIN32) && !PPSSPP_PLATFORM(UWP)) || PPSSPP_PLATFORM(ANDROID) || PPSSPP_PLATFORM(LINUX)
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// Draw the graphics API, except on UWP where it's always D3D11
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std::string apiName = screenManager()->getDrawContext()->GetInfoString(InfoField::APINAME);
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dc.DrawText(gr->T(apiName), bounds.centerX(), ppsspp_org_y + 50, textColor, ALIGN_CENTER);
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