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Make shader items checkable.
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71087b41a2
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@ -446,6 +446,13 @@ namespace MainWindow
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}
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}
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void UpdateDynamicMenuCheckmarks() {
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int item = ID_SHADERS_BASE + 1;
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for (int i = 0; i < availableShaders.size(); i++)
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CheckMenuItem(menu, item++, ((g_Config.sPostShaderName == availableShaders[i]) ? MF_CHECKED : MF_UNCHECKED));
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}
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void CreateShadersSubmenu() {
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I18NCategory *des = GetI18NCategory("DesktopUI");
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@ -460,10 +467,18 @@ namespace MainWindow
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std::vector<ShaderInfo> info = GetAllPostShaderInfo();
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availableShaders.clear();
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int item = ID_SHADERS_BASE + 1;
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int checkedStatus = -1;
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for (auto i = info.begin(); i != info.end(); ++i) {
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checkedStatus = MF_UNCHECKED;
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availableShaders.push_back(i->section);
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AppendMenu(shaderMenu, MF_STRING | MF_BYPOSITION | MF_UNCHECKED, item++, ConvertUTF8ToWString(i->name).c_str());
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if (g_Config.sPostShaderName == i->section) {
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checkedStatus = MF_CHECKED;
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}
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AppendMenu(shaderMenu, MF_STRING | MF_BYPOSITION | checkedStatus, item++, ConvertUTF8ToWString(i->name).c_str());
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}
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}
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@ -1647,7 +1662,6 @@ namespace MainWindow
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CHECKITEM(ID_OPTIONS_SHOWFPS, g_Config.iShowFPSCounter);
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CHECKITEM(ID_OPTIONS_FRAMESKIP, g_Config.iFrameSkip != 0);
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CHECKITEM(ID_OPTIONS_VSYNC, g_Config.bVSync);
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// CHECKITEM(ID_OPTIONS_FXAA, g_Config.bFXAA); TODO: Replace with list of loaded post processing shaders
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CHECKITEM(ID_OPTIONS_TOPMOST, g_Config.bTopMost);
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CHECKITEM(ID_OPTIONS_PAUSE_FOCUS, g_Config.bPauseOnLostFocus);
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CHECKITEM(ID_EMULATION_SOUND, g_Config.bEnableSound);
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@ -1798,6 +1812,7 @@ namespace MainWindow
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CheckMenuItem(menu, savestateSlot[i], MF_BYCOMMAND | (( i == g_Config.iCurrentStateSlot )? MF_CHECKED : MF_UNCHECKED));
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}
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UpdateDynamicMenuCheckmarks();
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UpdateCommands();
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}
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