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Make chainfire3d warning translatable.
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@ -120,7 +120,7 @@ void EmuScreen::bootGame(const std::string &filename) {
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const char *renderer = (const char*)glGetString(GL_RENDERER);
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if (strstr(renderer, "Chainfire3D") != 0) {
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osm.Show("WARNING: Chainfire3D detected, may cause problems", 10.0f, 0xFF30a0FF, -1, true);
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osm.Show(s->T("Chainfire3DWarning", "WARNING: Chainfire3D detected, may cause problems"), 10.0f, 0xFF30a0FF, -1, true);
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}
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}
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