UI on all platforms(including NewUI!): Add options to change FramebufferCPUConvert without manual editing of INI file.

This commit is contained in:
The Dax 2013-07-19 19:23:17 -04:00
parent a372e0b854
commit 9e535717f9
5 changed files with 17 additions and 2 deletions

View File

@ -162,6 +162,7 @@ void GameSettingsScreen::CreateViews() {
graphicsSettings->Add(new CheckBox(&g_Config.bUseVBO, gs->T("Stream VBO")));
graphicsSettings->Add(new CheckBox(&g_Config.SSAntiAliasing, gs->T("Anti Aliasing")));
graphicsSettings->Add(new CheckBox(&g_Config.bFramebuffersToMem, gs->T("Read Framebuffer to memory")));
graphicsSettings->Add(new CheckBox(&g_Config.bFramebuffersCPUConvert, gs->T("Convert Framebuffer using CPU")));
// TODO: Does frame rate belong among the graphics settings?
graphicsSettings->Add(new ItemHeader(gs->T("Frame rate")));

View File

@ -954,7 +954,7 @@ void GraphicsScreenP1::render() {
g_Config.iVSyncInterval = Vsync ? 1 : 0;
UICheckBox(GEN_ID, x, y += stride, gs->T("Fullscreen"), ALIGN_TOPLEFT, &g_Config.bFullScreen);
#endif
UICheckBox(GEN_ID, x, y += stride, gs->T("Display Raw Framebuffer"), ALIGN_TOPLEFT, &g_Config.bDisplayFramebuffer);
if (UICheckBox(GEN_ID, x, y += stride, gs->T("Buffered Rendering"), ALIGN_TOPLEFT, &g_Config.bBufferedRendering)) {
if (gpu)
gpu->Resized();
@ -964,6 +964,10 @@ void GraphicsScreenP1::render() {
if (gpu)
gpu->Resized();
}
if (UICheckBox(GEN_ID, x + 60, y += stride, gs->T("Convert Framebuffers using CPU"), ALIGN_TOPLEFT, &g_Config.bFramebuffersCPUConvert)) {
if (gpu)
gpu->Resized();
}
if (UICheckBox(GEN_ID, x + 60, y += stride, gs->T("AA", "Anti-Aliasing"), ALIGN_TOPLEFT, &g_Config.SSAntiAliasing)) {
if (gpu)
gpu->Resized();
@ -1245,7 +1249,9 @@ void GraphicsScreenP3::render() {
y += 20;
} else
g_Config.iFrameSkip = 0;
UICheckBox(GEN_ID, x, y += stride, gs->T("Display Raw Framebuffer"), ALIGN_TOPLEFT, &g_Config.bDisplayFramebuffer);
UIEnd();
}

View File

@ -734,6 +734,13 @@ namespace MainWindow
gpu->Resized(); // easy way to force a clear...
break;
case ID_OPTIONS_FBOCPUCONVERT:
g_Config.bFramebuffersCPUConvert = !g_Config.bFramebuffersCPUConvert;
osm.ShowOnOff(g->T("Convert Framebuffer using CPU"), g_Config.bFramebuffersCPUConvert);
if(gpu)
gpu->Resized(); // easy way to force a clear...
break;
case ID_OPTIONS_SHOWDEBUGSTATISTICS:
g_Config.bShowDebugStats = !g_Config.bShowDebugStats;
break;
@ -1036,6 +1043,7 @@ namespace MainWindow
CHECKITEM(ID_CPU_DYNAREC,g_Config.bJit == true);
CHECKITEM(ID_OPTIONS_BUFFEREDRENDERING, g_Config.bBufferedRendering);
CHECKITEM(ID_OPTIONS_READFBOTOMEMORY, g_Config.bFramebuffersToMem);
CHECKITEM(ID_OPTIONS_FBOCPUCONVERT, g_Config.bFramebuffersCPUConvert);
CHECKITEM(ID_OPTIONS_SHOWDEBUGSTATISTICS, g_Config.bShowDebugStats);
CHECKITEM(ID_OPTIONS_HARDWARETRANSFORM, g_Config.bHardwareTransform);
CHECKITEM(ID_OPTIONS_FASTMEMORY, g_Config.bFastMemory);

Binary file not shown.

Binary file not shown.