Don't scale textures in "kernel" memory (like the 2048x2048 PPGe texture).

This commit is contained in:
Henrik Rydgard 2013-05-02 10:18:26 +02:00
parent 837e249aa4
commit a125da7af6
3 changed files with 53 additions and 49 deletions

View File

@ -1208,7 +1208,15 @@ void TextureCache::LoadTextureLevel(TexCacheEntry &entry, int level) {
// INFO_LOG(G3D, "Creating texture level %i/%i from %08x: %i x %i (stride: %i). fmt: %i", level, entry.maxLevel, texaddr, w, h, bufw, entry.format);
u32* pixelData = (u32*)finalBuf;
if(entry.numInvalidated == 0) scaler.Scale(pixelData, dstFmt, w, h);
int scaleFactor = g_Config.iXBRZTexScalingLevel;
// Don't scale the PPGe texture.
if (entry.addr > 0x05000000 && entry.addr < 0x08800000)
scaleFactor = 1;
if (scaleFactor > 1 && entry.numInvalidated == 0)
scaler.Scale(pixelData, dstFmt, w, h, scaleFactor);
GLuint components = dstFmt == GL_UNSIGNED_SHORT_5_6_5 ? GL_RGB : GL_RGBA;
glTexImage2D(GL_TEXTURE_2D, level, components, w, h, 0, components, dstFmt, pixelData);

View File

@ -89,58 +89,54 @@ namespace {
TextureScaler::TextureScaler() {
}
void TextureScaler::Scale(u32* &data, GLenum &dstFmt, int &width, int &height) {
if(g_Config.iXBRZTexScalingLevel > 1) {
#ifdef SCALING_MEASURE_TIME
double t_start = real_time_now();
#endif
void TextureScaler::Scale(u32* &data, GLenum &dstFmt, int &width, int &height, int factor) {
#ifdef SCALING_MEASURE_TIME
double t_start = real_time_now();
#endif
int factor = g_Config.iXBRZTexScalingLevel;
// depending on the factor and texture sizes, these can be pretty large (25 MB for a 512 by 512 texture with scaling factor 5)
bufInput.resize(width*height); // used to store the input image image if it needs to be reformatted
bufOutput.resize(width*height*factor*factor); // used to store the upscaled image
u32 *xbrzInputBuf = bufInput.data();
u32 *xbrzBuf = bufOutput.data();
// depending on the factor and texture sizes, these can be pretty large (25 MB for a 512 by 512 texture with scaling factor 5)
bufInput.resize(width*height); // used to store the input image image if it needs to be reformatted
bufOutput.resize(width*height*factor*factor); // used to store the upscaled image
u32 *xbrzInputBuf = bufInput.data();
u32 *xbrzBuf = bufOutput.data();
// convert texture to correct format for xBRZ
switch(dstFmt) {
case GL_UNSIGNED_BYTE:
xbrzInputBuf = data; // already fine
break;
// convert texture to correct format for xBRZ
switch(dstFmt) {
case GL_UNSIGNED_BYTE:
xbrzInputBuf = data; // already fine
break;
case GL_UNSIGNED_SHORT_4_4_4_4:
GlobalThreadPool::Loop(bind(&convert4444, (u16*)data, xbrzInputBuf, width, p::_1, p::_2), 0, height);
break;
case GL_UNSIGNED_SHORT_4_4_4_4:
GlobalThreadPool::Loop(bind(&convert4444, (u16*)data, xbrzInputBuf, width, p::_1, p::_2), 0, height);
break;
case GL_UNSIGNED_SHORT_5_6_5:
GlobalThreadPool::Loop(bind(&convert565, (u16*)data, xbrzInputBuf, width, p::_1, p::_2), 0, height);
break;
case GL_UNSIGNED_SHORT_5_6_5:
GlobalThreadPool::Loop(bind(&convert565, (u16*)data, xbrzInputBuf, width, p::_1, p::_2), 0, height);
break;
case GL_UNSIGNED_SHORT_5_5_5_1:
GlobalThreadPool::Loop(bind(&convert5551, (u16*)data, xbrzInputBuf, width, p::_1, p::_2), 0, height);
break;
case GL_UNSIGNED_SHORT_5_5_5_1:
GlobalThreadPool::Loop(bind(&convert5551, (u16*)data, xbrzInputBuf, width, p::_1, p::_2), 0, height);
break;
default:
ERROR_LOG(G3D, "iXBRZTexScaling: unsupported texture format");
}
// scale
xbrz::ScalerCfg cfg;
GlobalThreadPool::Loop(bind(&xbrz::scale, factor, xbrzInputBuf, xbrzBuf, width, height, cfg, p::_1, p::_2), 0, height);
// update values accordingly
data = xbrzBuf;
dstFmt = GL_UNSIGNED_BYTE;
width *= factor;
height *= factor;
#ifdef SCALING_MEASURE_TIME
if(width*height > 64*64*factor*factor) {
double t = real_time_now() - t_start;
NOTICE_LOG(MASTER_LOG, "TextureScaler: processed %9d pixels in %6.5lf seconds. (%9.0lf Mpixels/second)",
width*height, t, (width*height)/(t*1000*1000));
}
#endif
default:
ERROR_LOG(G3D, "iXBRZTexScaling: unsupported texture format");
}
// scale
xbrz::ScalerCfg cfg;
GlobalThreadPool::Loop(bind(&xbrz::scale, factor, xbrzInputBuf, xbrzBuf, width, height, cfg, p::_1, p::_2), 0, height);
// update values accordingly
data = xbrzBuf;
dstFmt = GL_UNSIGNED_BYTE;
width *= factor;
height *= factor;
#ifdef SCALING_MEASURE_TIME
if(width*height > 64*64*factor*factor) {
double t = real_time_now() - t_start;
NOTICE_LOG(MASTER_LOG, "TextureScaler: processed %9d pixels in %6.5lf seconds. (%9.0lf Mpixels/second)",
width*height, t, (width*height)/(t*1000*1000));
}
#endif
}

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@ -29,7 +29,7 @@ class TextureScaler {
public:
TextureScaler();
void Scale(u32* &data, GLenum &dstfmt, int &width, int &height);
void Scale(u32* &data, GLenum &dstfmt, int &width, int &height, int factor);
private:
SimpleBuf<u32> bufInput;