mirror of
https://github.com/libretro/ppsspp.git
synced 2024-11-27 18:30:56 +00:00
Load the icon on the game screen with the bg.
Still looks nicer this way.
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53547bd8b9
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@ -341,8 +341,8 @@ handleELF:
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ReadFileToString(&umd, "/PSP_GAME/ICON0.PNG", &info_->iconTextureData, &info_->lock);
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if (info_->wantBG) {
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ReadFileToString(&umd, "/PSP_GAME/PIC0.PNG", &info_->pic0TextureData, &info_->lock);
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ReadFileToString(&umd, "/PSP_GAME/PIC1.PNG", &info_->pic1TextureData, &info_->lock);
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}
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ReadFileToString(&umd, "/PSP_GAME/PIC1.PNG", &info_->pic1TextureData, &info_->lock);
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break;
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}
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case FILETYPE_PSP_ISO:
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@ -367,8 +367,8 @@ handleELF:
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if (info_->wantBG) {
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ReadFileToString(&umd, "/PSP_GAME/PIC0.PNG", &info_->pic0TextureData, &info_->lock);
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ReadFileToString(&umd, "/PSP_GAME/PIC1.PNG", &info_->pic1TextureData, &info_->lock);
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}
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ReadFileToString(&umd, "/PSP_GAME/PIC1.PNG", &info_->pic1TextureData, &info_->lock);
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}
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// Fall back to unknown icon if ISO is broken/is a homebrew ISO, override is allowed though
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@ -15,6 +15,7 @@
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <algorithm>
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#include "base/colorutil.h"
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#include "base/timeutil.h"
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#include "gfx_es2/draw_buffer.h"
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@ -97,7 +98,15 @@ void GameScreen::update(InputState &input) {
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tvTitle_->SetText(info->title + " (" + info->id + ")");
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if (info->iconTexture && texvGameIcon_) {
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texvGameIcon_->SetTexture(info->iconTexture);
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uint32_t color = whiteAlpha(ease((time_now_d() - info->timeIconWasLoaded) * 3));
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// Fade the icon with the background.
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double loadTime = info->timeIconWasLoaded;
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if (info->pic1Texture) {
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loadTime = std::max(loadTime, info->timePic1WasLoaded);
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}
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if (info->pic0Texture) {
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loadTime = std::max(loadTime, info->timePic0WasLoaded);
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}
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uint32_t color = whiteAlpha(ease((time_now_d() - loadTime) * 3));
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texvGameIcon_->SetColor(color);
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}
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@ -110,15 +110,18 @@ void DrawGameBackground(UIContext &dc, const std::string &gamePath) {
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if (ginfo) {
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bool hasPic = false;
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double loadTime;
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if (ginfo->pic1Texture) {
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ginfo->pic1Texture->Bind(0);
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loadTime = ginfo->timePic1WasLoaded;
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hasPic = true;
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} else if (ginfo->pic0Texture) {
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ginfo->pic0Texture->Bind(0);
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loadTime = ginfo->timePic0WasLoaded;
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hasPic = true;
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}
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if (hasPic) {
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uint32_t color = whiteAlpha(ease((time_now_d() - ginfo->timePic1WasLoaded) * 3)) & 0xFFc0c0c0;
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uint32_t color = whiteAlpha(ease((time_now_d() - loadTime) * 3)) & 0xFFc0c0c0;
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dc.Draw()->DrawTexRect(dc.GetBounds(), 0,0,1,1, color);
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dc.Flush();
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dc.RebindTexture();
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