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And yet another buildfix.
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@ -228,7 +228,7 @@ private:
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VulkanPushBuffer *pushVertex;
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VulkanPushBuffer *pushIndex;
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// We do rolling allocation and reset instead of caching across frames. That we might do later.
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DenseHashMap<DescriptorSetKey, VkDescriptorSet, VK_NULL_HANDLE> descSets;
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DenseHashMap<DescriptorSetKey, VkDescriptorSet, (VkDescriptorSet)VK_NULL_HANDLE> descSets;
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void Destroy(VulkanContext *vulkan);
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};
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