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Hide the Vulkan option on Android until it works.
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@ -144,7 +144,7 @@ void GameSettingsScreen::CreateViews() {
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#else
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renderingBackendChoice->HideChoice(2); // D3D11
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#endif
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#if !defined(ANDROID) && !defined(_WIN32)
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#if !defined(_WIN32)
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// TODO: Add dynamic runtime check for Vulkan support on Android
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renderingBackendChoice->HideChoice(3);
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#endif
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