Get rid of waitTypeStrings and resched reason copy.

This commit is contained in:
Unknown W. Brackets 2013-01-26 10:59:17 -08:00
parent 1cb7a88137
commit a6094e25ff
4 changed files with 23 additions and 51 deletions

View File

@ -54,7 +54,7 @@ static std::vector<HLEModule> moduleDB;
static std::vector<Syscall> unresolvedSyscalls;
static std::vector<Syscall> exportedCalls;
static int hleAfterSyscall = HLE_AFTER_NOTHING;
static char hleAfterSyscallReschedReason[512];
static const char *hleAfterSyscallReschedReason;
void HLEInit()
{
@ -266,15 +266,9 @@ void hleReSchedule(const char *reason)
hleAfterSyscall |= HLE_AFTER_RESCHED;
if (!reason)
strcpy(hleAfterSyscallReschedReason, "Invalid reason");
// You can't seriously need a reason that long, can you?
else if (strlen(reason) >= sizeof(hleAfterSyscallReschedReason))
{
memcpy(hleAfterSyscallReschedReason, reason, sizeof(hleAfterSyscallReschedReason) - 1);
hleAfterSyscallReschedReason[sizeof(hleAfterSyscallReschedReason) - 1] = 0;
}
hleAfterSyscallReschedReason = "Invalid reason";
else
strcpy(hleAfterSyscallReschedReason, reason);
hleAfterSyscallReschedReason = reason;
}
void hleReSchedule(bool callbacks, const char *reason)
@ -334,13 +328,13 @@ inline void hleFinishSyscall(int modulenum, int funcnum)
{
// We'll do it next syscall.
hleAfterSyscall = HLE_AFTER_DEBUG_BREAK;
hleAfterSyscallReschedReason[0] = 0;
hleAfterSyscallReschedReason = 0;
return;
}
}
hleAfterSyscall = HLE_AFTER_NOTHING;
hleAfterSyscallReschedReason[0] = 0;
hleAfterSyscallReschedReason = 0;
}
inline void updateSyscallStats(int modulenum, int funcnum, double total)

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@ -55,25 +55,6 @@ enum
PSP_THREAD_ATTR_CLEAR_STACK = 0x00200000, // TODO: Clear thread stack when deleted
};
const char *waitTypeStrings[] = {
"NONE",
"Sleep",
"Delay",
"Sema",
"EventFlag",
"Mbx",
"Vpl",
"Fpl",
"",
"ThreadEnd", // These are nonstandard wait types
"AudioChannel",
"Umd",
"Vblank",
"Mutex",
"LwMutex",
"Ctrl",
};
struct NativeCallback
{
SceUInt size;
@ -989,7 +970,7 @@ u32 __KernelResumeThreadFromWait(SceUID threadID, int retval)
// Only run when you can safely accept a context switch
// Triggers a waitable event, that is, it wakes up all threads that waits for it
// If any changes were made, it will context switch after the syscall
bool __KernelTriggerWait(WaitType type, int id, bool useRetVal, int retVal, bool dontSwitch)
bool __KernelTriggerWait(WaitType type, int id, bool useRetVal, int retVal, const char *reason, bool dontSwitch)
{
bool doneAnything = false;
@ -1012,22 +993,20 @@ bool __KernelTriggerWait(WaitType type, int id, bool useRetVal, int retVal, bool
if (!dontSwitch)
{
// TODO: time waster
char temp[256];
sprintf(temp, "resumed from wait %s", waitTypeStrings[(int)type]);
hleReSchedule(temp);
hleReSchedule(reason);
}
}
return true;
}
bool __KernelTriggerWait(WaitType type, int id, bool dontSwitch)
bool __KernelTriggerWait(WaitType type, int id, const char *reason, bool dontSwitch)
{
return __KernelTriggerWait(type, id, false, 0, dontSwitch);
return __KernelTriggerWait(type, id, false, 0, reason, dontSwitch);
}
bool __KernelTriggerWait(WaitType type, int id, int retVal, bool dontSwitch)
bool __KernelTriggerWait(WaitType type, int id, int retVal, const char *reason, bool dontSwitch)
{
return __KernelTriggerWait(type, id, true, retVal, dontSwitch);
return __KernelTriggerWait(type, id, true, retVal, reason, dontSwitch);
}
// makes the current thread wait for an event
@ -1059,7 +1038,7 @@ void __KernelWaitCurThread(WaitType type, SceUID waitID, u32 waitValue, u32 time
void hleScheduledWakeup(u64 userdata, int cyclesLate)
{
SceUID threadID = (SceUID)userdata;
__KernelTriggerWait(WAITTYPE_DELAY, threadID, true);
__KernelTriggerWait(WAITTYPE_DELAY, threadID, "thread delay finished", true);
}
void __KernelScheduleWakeup(SceUID threadID, s64 usFromNow)
@ -1485,7 +1464,7 @@ void __KernelReturnFromThread()
// TODO: Need to remove the thread from any ready queues.
__KernelTriggerWait(WAITTYPE_THREADEND, __KernelGetCurThread(), thread->nt.exitStatus, true);
__KernelTriggerWait(WAITTYPE_THREADEND, __KernelGetCurThread(), thread->nt.exitStatus, "thread returned", true);
hleReSchedule("thread returned");
// The stack will be deallocated when the thread is deleted.
@ -1501,7 +1480,7 @@ void sceKernelExitThread()
thread->nt.exitStatus = PARAM(0);
__KernelFireThreadEnd(thread);
__KernelTriggerWait(WAITTYPE_THREADEND, __KernelGetCurThread(), thread->nt.exitStatus, true);
__KernelTriggerWait(WAITTYPE_THREADEND, __KernelGetCurThread(), thread->nt.exitStatus, "thread exited", true);
hleReSchedule("thread exited");
// The stack will be deallocated when the thread is deleted.
@ -1517,7 +1496,7 @@ void _sceKernelExitThread()
thread->nt.exitStatus = PARAM(0);
__KernelFireThreadEnd(thread);
__KernelTriggerWait(WAITTYPE_THREADEND, __KernelGetCurThread(), thread->nt.exitStatus, true);
__KernelTriggerWait(WAITTYPE_THREADEND, __KernelGetCurThread(), thread->nt.exitStatus, "thread _exited", true);
hleReSchedule("thread _exited");
// The stack will be deallocated when the thread is deleted.
@ -1538,7 +1517,7 @@ void sceKernelExitDeleteThread()
__KernelRemoveFromThreadQueue(t);
currentThread = 0;
__KernelTriggerWait(WAITTYPE_THREADEND, threadHandle, t->nt.exitStatus, true);
__KernelTriggerWait(WAITTYPE_THREADEND, threadHandle, t->nt.exitStatus, "thead exited with delete", true);
hleReSchedule("thead exited with delete");
RETURN(kernelObjects.Destroy<Thread>(threadHandle));
@ -1587,7 +1566,7 @@ int sceKernelDeleteThread(int threadHandle)
__KernelFireThreadEnd(t);
// TODO: Should this reschedule ever? Probably no?
__KernelTriggerWait(WAITTYPE_THREADEND, threadHandle, SCE_KERNEL_ERROR_THREAD_TERMINATED, true);
__KernelTriggerWait(WAITTYPE_THREADEND, threadHandle, SCE_KERNEL_ERROR_THREAD_TERMINATED, "thread deleted", true);
return kernelObjects.Destroy<Thread>(threadHandle);
}
@ -1617,8 +1596,8 @@ int sceKernelTerminateDeleteThread(int threadno)
__KernelFireThreadEnd(t);
//TODO: should we really reschedule here?
__KernelTriggerWait(WAITTYPE_THREADEND, threadno, SCE_KERNEL_ERROR_THREAD_TERMINATED, false);
hleReSchedule("termdeletethread");
__KernelTriggerWait(WAITTYPE_THREADEND, threadno, SCE_KERNEL_ERROR_THREAD_TERMINATED, "thread terminated with delete", false);
hleReSchedule("thread terminated with delete");
return kernelObjects.Destroy<Thread>(threadno);
}
@ -1647,7 +1626,7 @@ int sceKernelTerminateThread(u32 threadID)
t->nt.status = THREADSTATUS_DORMANT;
__KernelFireThreadEnd(t);
// TODO: Should this really reschedule?
__KernelTriggerWait(WAITTYPE_THREADEND, threadID, t->nt.exitStatus, true);
__KernelTriggerWait(WAITTYPE_THREADEND, threadID, t->nt.exitStatus, "thread terminated", true);
}
// TODO: Return an error if it doesn't exist?
return 0;

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@ -82,7 +82,6 @@ enum WaitType //probably not the real values
WAITTYPE_MUTEX = 13,
WAITTYPE_LWMUTEX = 14,
WAITTYPE_CTRL = 15,
// Remember to update sceKernelThread.cpp's waitTypeStrings to match.
};
@ -121,8 +120,8 @@ void __KernelLoadContext(ThreadContext *ctx);
// TODO: Replace this with __KernelResumeThreadFromWait over time as it's misguided.
// It's better that each subsystem keeps track of the list of waiting threads
// and resumes them manually one by one using __KernelResumeThreadFromWait.
bool __KernelTriggerWait(WaitType type, int id, bool dontSwitch = false);
bool __KernelTriggerWait(WaitType type, int id, int retVal, bool dontSwitch);
bool __KernelTriggerWait(WaitType type, int id, const char *reason, bool dontSwitch = false);
bool __KernelTriggerWait(WaitType type, int id, int retVal, const char *reason, bool dontSwitch);
u32 __KernelResumeThreadFromWait(SceUID threadID); // can return an error value
u32 __KernelResumeThreadFromWait(SceUID threadID, int retval);

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@ -299,7 +299,7 @@ u32 sceUmdCancelWaitDriveStat()
{
DEBUG_LOG(HLE,"0=sceUmdCancelWaitDriveStat()");
__KernelTriggerWait(WAITTYPE_UMD, 1, SCE_KERNEL_ERROR_WAIT_CANCEL, true);
__KernelTriggerWait(WAITTYPE_UMD, 1, SCE_KERNEL_ERROR_WAIT_CANCEL, "umd stat ready", true);
// TODO: We should call UnscheduleEvent() event here?
// But it's not often used anyway, and worst-case it will just do nothing unless it waits again.
return 0;